///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (pl3d != null) { pl3d.Dispose(); } if (gf != null) { gf.Dispose(); } if (gMapper != null) { gMapper.Dispose(); } if (gActor != null) { gActor.Dispose(); } if (gf2 != null) { gf2.Dispose(); } if (g2Mapper != null) { g2Mapper.Dispose(); } if (g2Actor != null) { g2Actor.Dispose(); } if (gf3 != null) { gf3.Dispose(); } if (g3Mapper != null) { g3Mapper.Dispose(); } if (g3Actor != null) { g3Actor.Dispose(); } if (gf4 != null) { gf4.Dispose(); } if (g4Mapper != null) { g4Mapper.Dispose(); } if (g4Actor != null) { g4Actor.Dispose(); } if (s != null) { s.Dispose(); } if (eg != null) { eg.Dispose(); } if (gf5 != null) { gf5.Dispose(); } if (g5Mapper != null) { g5Mapper.Dispose(); } if (g5Actor != null) { g5Actor.Dispose(); } if (gf6 != null) { gf6.Dispose(); } if (g6Mapper != null) { g6Mapper.Dispose(); } if (g6Actor != null) { g6Actor.Dispose(); } if (rgridReader != null) { rgridReader.Dispose(); } if (gf7 != null) { gf7.Dispose(); } if (g7Mapper != null) { g7Mapper.Dispose(); } if (g7Actor != null) { g7Actor.Dispose(); } if (gf8 != null) { gf8.Dispose(); } if (g8Mapper != null) { g8Mapper.Dispose(); } if (g8Actor != null) { g8Actor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (cam1 != null) { cam1.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (reader != null) { reader.Dispose(); } if (ds2do != null) { ds2do.Dispose(); } if (write != null) { write.Dispose(); } if (dor != null) { dor.Dispose(); } if (do2ds != null) { do2ds.Dispose(); } if (fd2ad != null) { fd2ad.Dispose(); } if (warp != null) { warp.Dispose(); } if (connect != null) { connect.Dispose(); } if (moldMapper != null) { moldMapper.Dispose(); } if (moldActor != null) { moldActor.Dispose(); } if (connect2 != null) { connect2.Dispose(); } if (parison != null) { parison.Dispose(); } if (normals2 != null) { normals2.Dispose(); } if (lut != null) { lut.Dispose(); } if (parisonMapper != null) { parisonMapper.Dispose(); } if (parisonActor != null) { parisonActor.Dispose(); } if (cf != null) { cf.Dispose(); } if (contourMapper != null) { contourMapper.Dispose(); } if (contours != null) { contours.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }