private void ChampionMouseMove(object sender, MouseEventArgs e) { typingParams tP = typingParams.getInstance(); label8.Foreground = new SolidColorBrush(Colors.Aqua); this.label1.Foreground = new SolidColorBrush(Colors.Red); this.label1.FontWeight = FontWeights.ExtraBold; this.label1.Content = "Hey Champ!\nHit Space key!"; }
private void NormalMouseMove(object sender, MouseEventArgs e) { typingParams tP = typingParams.getInstance(); label7.Foreground = new SolidColorBrush(Colors.Aqua); this.label1.Foreground = new SolidColorBrush(Colors.Blue); this.label1.FontWeight = FontWeights.Normal; this.label1.Content = tP.getCurrentPlayerString() + " Player\nHit Space key!"; this.label5.Content = tP.getGameModeString(); }
private void distTimer_Tick(object sender, EventArgs e) { typingParams tP = typingParams.getInstance(); tP.incInputTime(); label4.Content = String.Format("{0:F2}", tP.getInputTime()); if (tP.getGameMode() == typingParams.GAME_MODE.CHAMPION_MODE) { /* xx秒(default:30)でタイムオーバー */ if (tP.getInputTime() >= tP.getTimeLimit()) { this.disTimer.Stop(); /* 動作上 30.01秒で止まって見栄えが良くないので */ /* 見せかけだけ 30秒に見える様に調整 */ label4.Content = String.Format("{0:F2}", Convert.ToDouble(tP.getTimeLimit())); this.label3.FontSize = 60; this.label3.Content = "GAME\nOVER"; /* プレイ回数3回につき1回は骸骨じゃなく矢持さんを表示 */ if ((tP.getPlayCount() % 3) == 0) { this.yamochi.Visibility = Visibility.Visible; } else { this.skel.Visibility = Visibility.Visible; } this.label3.Visibility = Visibility.Visible; this.isGameOver = true; } /* 0.1秒ごとに色を変える */ if (++m_changeTimingCount == 10) { m_changeTimingCount = 0; m_bgRatio = (m_bgRatio < 255) ? Convert.ToByte(++m_bgRatio) : Convert.ToByte(255); byte b = 0xFF; byte bd = Convert.ToByte(b - m_bgRatio); this.MainForm.Background = new SolidColorBrush(Color.FromArgb(b, b, bd, bd)); } } }
public MainWindow() { InitializeComponent(); this.MainForm.Background = new SolidColorBrush(Colors.AliceBlue); typingParams tP = typingParams.getInstance(); this.label3.Visibility = Visibility.Hidden; this.label3.Content = "Miss!!"; this.m_typing = new typing(); initForm(true); this.skel.Visibility = Visibility.Hidden; this.yamochi.Visibility = Visibility.Hidden; this.label5.Content = tP.getGameModeString(); this.label6.Content = "Easy"; this.label7.Content = "Normal"; this.label8.Content = "Champion"; }
private void NormalModeOn(object sender, MouseButtonEventArgs e) { typingParams tP = typingParams.getInstance(); tP.setGameMode("normal"); }
private void onKeyDown(object sender, KeyEventArgs e) { typingParams tP = typingParams.getInstance(); String enter = e.Key.ToString(); Debug.WriteLine(enter); if (this.isGameOver == true) { if ((enter.Equals("Space") == true) || (enter.Equals("Eacape") == true)) { this.isGameOver = false; this.skel.Visibility = Visibility.Hidden; this.yamochi.Visibility = Visibility.Hidden; tP.setTimerState(false); tP.clearInputTime(); initForm(true); this.m_bgRatio = 0x0; this.label1.Visibility = Visibility.Visible; this.MainForm.Background = new SolidColorBrush(Colors.AliceBlue); this.label3.Visibility = Visibility.Hidden; this.label5.Content = tP.getGameModeString(); this.label6.Visibility = Visibility.Visible; this.label7.Visibility = Visibility.Visible; this.label8.Visibility = Visibility.Visible; } return; } typingParams.GAME_STATE r_inf = this.m_typing.KeyDown(enter); this.MainForm.Background = new SolidColorBrush(Colors.AliceBlue); this.label1.Visibility = Visibility.Visible; this.label3.Visibility = Visibility.Hidden; switch (r_inf) { case typingParams.GAME_STATE.GAME_STARTED: { String modeStr = tP.getGameModeString(); tP.randomTargetString(); tP.championTargetString(); tP.setFirstChar(); this.label1.Foreground = new SolidColorBrush(Colors.Blue); this.label1.FontWeight = FontWeights.Normal; this.label1.FontSize = 300; this.label1.Content = tP.getViewString(); this.label6.Visibility = Visibility.Hidden; this.label7.Visibility = Visibility.Hidden; this.label8.Visibility = Visibility.Hidden; if (tP.getGameMode() == typingParams.GAME_MODE.EASY_MODE) { this.label2.Content = tP.getCurrentString(); } if (tP.getAorZmode() == true) { modeStr += "\n(A → Z)"; } else { modeStr += "\n(Z → A)"; } label5.Content = modeStr; this.disTimer.Start(); break; } case typingParams.GAME_STATE.CONTINUE_INPUT: { this.label1.Content = tP.getViewString(); this.label2.Content = tP.getPoolString(); break; } case typingParams.GAME_STATE.MISS_ENTER: { this.label3.Content = "Miss!!"; this.label3.FontSize = 180; this.label1.Visibility = Visibility.Hidden; this.label3.Visibility = Visibility.Visible; this.MainForm.Background = new SolidColorBrush(Colors.PaleVioletRed); break; } case typingParams.GAME_STATE.GO_TO_NEXT_PLAYER: { this.disTimer.Stop(); this.label1.Content = tP.getViewString(); String tex = this.m_typing.getTmpGameResult(); System.Windows.MessageBox.Show(tex, "中間発表"); this.label3.Visibility = Visibility.Hidden; tP.incCurrentPlayer(); initForm(); break; } case typingParams.GAME_STATE.GAME_IS_OVER: { String resultString = ""; this.disTimer.Stop(); this.label1.Content = tP.getViewString(); resultString = this.m_typing.getGameResult(); this.m_typing.writeResultDataToFile(resultString); System.Windows.MessageBox.Show(resultString, "結果発表"); initForm(true); this.label5.Content = tP.getGameModeString(); this.label6.Visibility = Visibility.Visible; this.label7.Visibility = Visibility.Visible; this.label8.Visibility = Visibility.Visible; break; } case typingParams.GAME_STATE.TERMINATE_GAME: { this.disTimer.Stop(); tP.setTimerState(false); tP.clearInputTime(); initForm(true); this.m_bgRatio = 0x0; this.label5.Content = tP.getGameModeString(); this.label6.Visibility = Visibility.Visible; this.label7.Visibility = Visibility.Visible; this.label8.Visibility = Visibility.Visible; break; } default: break; } }