void Start() { roundhouseFireTimer.SetTimeR(10.0f); electricFlameTimer.SetTimeR(5.0f); thunderStrikeTimer.SetTimeR(7.0f); fireballTimer.SetTimeR(5.0f); lightningStormTimer.SetTimeR(5.0f); flameWallTimer.SetTimeR(12.0f); shockingBodyTimer.SetTimeR(20.0f); }
public void UpdateAnimClipTimes() { if (myAnimator != null) { AnimationClip[] clips = myAnimator.runtimeAnimatorController.animationClips; foreach (AnimationClip clip in clips) { switch (clip.name) { case "Attack": attackTimeReset = clip.length; break; case "Walk": myWalkCD.SetTimeR(clip.length); break; case "Die": dieingTimeReset = clip.length; break; } } } }