void Start() { m_renderer = GetComponent <Renderer>(); m_renderer.material.EnableKeyword("_NORMALMAP"); texturesGenerator = GameObject.FindGameObjectWithTag("Game manager").GetComponent <texturesGenerator>(); m_renderer.material.SetTexture("_BumpMap", texturesGenerator.textureRock); }
void Start() { m_renderer = GetComponent <Renderer>(); m_renderer.material.EnableKeyword("_EMISSION"); texturesGenerator = GameObject.FindGameObjectWithTag("Game manager").GetComponent <texturesGenerator>(); }