コード例 #1
0
 void Start()
 {
     m_renderer = GetComponent <Renderer>();
     m_renderer.material.EnableKeyword("_NORMALMAP");
     texturesGenerator = GameObject.FindGameObjectWithTag("Game manager").GetComponent <texturesGenerator>();
     m_renderer.material.SetTexture("_BumpMap", texturesGenerator.textureRock);
 }
コード例 #2
0
 void Start()
 {
     m_renderer = GetComponent <Renderer>();
     m_renderer.material.EnableKeyword("_EMISSION");
     texturesGenerator = GameObject.FindGameObjectWithTag("Game manager").GetComponent <texturesGenerator>();
 }