Пример #1
0
	void Start()
	{
		base.Start ();
		nam = GetComponent<NavMeshAgent> ();
		enemyLayer = layerManager.getEnemyLayer (team);
		tw = GetComponent<tankWeapon> ();
		tw.Init (team);
		StartCoroutine (Timer());
	}
Пример #2
0
	void Start()
	{
		nam = GetComponent<NavMeshAgent> ();
		tw = GetComponent<tankWeapon> ();
		tw.Init (team);
	}
Пример #3
0
	void Start()
	{
		tw = GetComponent<tankWeapon> ();
		tw.Init (team); //判断是否为敌人
	}