void Start() { base.Start (); nam = GetComponent<NavMeshAgent> (); enemyLayer = layerManager.getEnemyLayer (team); tw = GetComponent<tankWeapon> (); tw.Init (team); StartCoroutine (Timer()); }
void Start() { nam = GetComponent<NavMeshAgent> (); tw = GetComponent<tankWeapon> (); tw.Init (team); }
void Start() { tw = GetComponent<tankWeapon> (); tw.Init (team); //判断是否为敌人 }