public NextAchievementLevelButton() { downState = new symbol_1(); overState = new symbol_2(); upState = new symbol_1(); hitTestState = new symbol_1(); }
public ButtonCloseGrey() { downState = new symbol_0(); overState = new symbol_1(); upState = new symbol_2(); hitTestState = new symbol_0(); }
public PendantBeautyCaption() { var i48 = new symbol_2() { filters = new as3.Array(new object[] {}) }; addChild(i48); //0 FrameInfo f; var l = new Frames(2); f = l.Add(); f.Add(i48); f += () => { i48.x = 0; i48.scaleX = 1; i48.y = 0; i48.scaleY = 1; i48.rotation = 0; i48.alpha = 1; i48.filters = new as3.Array(new object[] {}); i48.scale9Grid = null; i48.visible = true; }; f = l.Add(); f.Add(i48); setFrames(l); }
public Bonus1day() { var i31 = new symbol_2() { filters = new as3.Array(new object[] {}) }; addChild(i31); //0 }
public CellRenderer_overSkin() { this.scale9Grid = new flash.geom.Rectangle(1, 1, 150, 20); var i89 = new symbol_2() { filters = new as3.Array(new object[] {}) }; addChild(i89); //0 }
public ChatHistoryButton() { downState = new symbol_2() { filters = new as3.Array(new object[] {}) }; overState = new symbol_2() { filters = new as3.Array(new object[] {}) }; upState = new symbol_3() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_2() { filters = new as3.Array(new object[] {}) }; }