Beispiel #1
0
 public NextAchievementLevelButton()
 {
     downState    = new symbol_1();
     overState    = new symbol_2();
     upState      = new symbol_1();
     hitTestState = new symbol_1();
 }
 public ButtonCloseGrey()
 {
     downState    = new symbol_0();
     overState    = new symbol_1();
     upState      = new symbol_2();
     hitTestState = new symbol_0();
 }
Beispiel #3
0
    public PendantBeautyCaption()
    {
        var i48 = new symbol_2()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i48);        //0
        FrameInfo f;
        var       l = new Frames(2);

        f = l.Add();
        f.Add(i48);
        f += () => {
            i48.x          = 0;
            i48.scaleX     = 1;
            i48.y          = 0;
            i48.scaleY     = 1;
            i48.rotation   = 0;
            i48.alpha      = 1;
            i48.filters    = new as3.Array(new object[] {});
            i48.scale9Grid = null;
            i48.visible    = true;
        };
        f = l.Add();
        f.Add(i48);
        setFrames(l);
    }
Beispiel #4
0
    public Bonus1day()
    {
        var i31 = new symbol_2()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i31);        //0
    }
Beispiel #5
0
    public CellRenderer_overSkin()
    {
        this.scale9Grid = new flash.geom.Rectangle(1, 1, 150, 20);
        var i89 = new symbol_2()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i89);        //0
    }
Beispiel #6
0
 public ChatHistoryButton()
 {
     downState = new symbol_2()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_2()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_3()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_2()
     {
         filters = new as3.Array(new object[] {})
     };
 }