private void Awake() { spline = gameObject.GetComponent <spline>(); }
private void Awake() { spline = gameObject.GetComponent <spline>(); frenet = gameObject.GetComponent <frenet>(); vortex = gameObject.GetComponent <Vortex>(); }
private void Awake() { spline = gameObject.GetComponent <spline>(); }
private void Awake() { spline = gameObject.GetComponent <spline>(); frenet = gameObject.GetComponent <frenet>(); vortex = gameObject.GetComponent <Vortex>(); }