Пример #1
0
 void Start()
 {
     ziggy       = GameObject.FindGameObjectWithTag("screenShake").GetComponent <shake>();
     m_enemy     = GetComponent <Rigidbody2D>();
     player_anim = GetComponent <Animator>();
     target      = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
 }
Пример #2
0
    public void ShakeCam(shake _power)
    {
        switch (_power)
        {
        case shake.very_small:
            StartCoroutine(Shake(duration[0], magnitude[0]));
            break;

        case shake.small:
            StartCoroutine(Shake(duration[1], magnitude[1]));
            break;

        case shake.medium:
            StartCoroutine(Shake(duration[2], magnitude[2]));
            break;

        case shake.big:
            StartCoroutine(Shake(duration[3], magnitude[3]));
            break;

        case shake.very_big:
            StartCoroutine(Shake(duration[4], magnitude[4]));
            break;

        case shake.extrem:
            StartCoroutine(Shake(duration[5], magnitude[5]));
            break;
        }
    }
Пример #3
0
 private void Awake()
 {
     ziggy         = GameObject.FindGameObjectWithTag("screenShake").GetComponent <shake>();
     currenFart    = maxFart;
     m_Rigidbody2D = GetComponent <Rigidbody2D>();
     player_anim   = GetComponent <Animator>();
     if (OnLandEvent == null)
     {
         OnLandEvent = new UnityEvent();
     }
 }
Пример #4
0
 void Start()
 {
     m_dirAnimHash       = Animator.StringToHash("facing");
     m_deadStateAnimHash = Animator.StringToHash("dead");
     startTilt           = Input.acceleration;
     startTiltList       = new Vector3[10];
     m_startPos          = transform.position;
     if (m_camShake == null)
     {
         m_camShake = GameObject.FindGameObjectWithTag("camshaker").GetComponent <shake>();
     }
 }
    void Start()
    {
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        m_dir           = new Vector2(1.0f, 1.0f);
        m_origMoveSpeed = m_moveSpeed;
        if (m_player == null)
        {
            m_player = GameObject.FindGameObjectWithTag("Player").GetComponent <controller>();
        }
        if (m_camShake == null)
        {
            m_camShake = GameObject.FindGameObjectWithTag("camshaker").GetComponent <shake>();
        }

        m_animActionState = Animator.StringToHash("npcActionState");
        //
        m_totalCurrent++;
        m_playerHurtArea.enabled = false;
    }
Пример #6
0
 void Start()
 {
     e      = this;
     offset = transform.position;
 }
Пример #7
0
 // Start is called before the first frame update
 void Start()
 {
     shaking         = GetComponent <shake>();
     shaking.enabled = false;
 }
 private void Awake()
 {
     Instance = this;
     cinemachineVirtualCamera = GetComponent <CinemachineVirtualCamera>();
 }
Пример #9
0
 void Start()
 {
     shake = GameObject.FindGameObjectWithTag("ScreenShake").GetComponent <shake>();
 }
Пример #10
0
 void Start()
 {
     m_dirAnimHash=Animator.StringToHash("facing");
     m_deadStateAnimHash = Animator.StringToHash("dead");
     startTilt=Input.acceleration;
     startTiltList = new Vector3[10];
     m_startPos = transform.position;
     if (m_camShake == null) m_camShake = GameObject.FindGameObjectWithTag("camshaker").GetComponent<shake>();
 }
Пример #11
0
 private void Start()
 {
     rb     = GetComponent <Rigidbody2D>();
     shakee = GameObject.FindGameObjectWithTag("ScreenShake").GetComponent <shake>();
 }
 // Start is called before the first frame update
 void Start()
 {
     shake = GameObject.Find("Shake Manager").GetComponent <shake>();
 }