/// <summary>
        /// Add a servant from the player's Chaldea to the battle party and equip the specified CE (if available)
        /// </summary>
        /// <param name="party"></param>
        /// <param name="chaldeaServant"></param>
        /// <param name="chaldeaCraftEssence"></param>
        /// <param name="additionalDamageBonus"></param>
        /// <returns></returns>
        public async Task <PartyMember> AddPartyMember(List <PartyMember> party, ChaldeaServant chaldeaServant, CraftEssence chaldeaCraftEssence, float additionalDamageBonus = 0.0f)
        {
            ServantNiceJson servantNiceJson = await _aaClient.GetServantInfo(chaldeaServant.ServantBasicInfo.Id.ToString());

            int servantTotalAtk = servantNiceJson.AtkGrowth[chaldeaServant.ServantLevel - 1] + chaldeaServant.FouAttack;
            int servantTotalHp  = servantNiceJson.HpGrowth[chaldeaServant.ServantLevel - 1] + chaldeaServant.FouHealth;

            PartyMember partyMember = new PartyMember
            {
                Id              = party.Count,
                Servant         = chaldeaServant,
                ServantNiceInfo = servantNiceJson,
                TotalAttack     = servantTotalAtk,
                TotalHealth     = servantTotalHp,
                NoblePhantasm   = servantNiceJson // Set NP for party member at start of fight
                                  .NoblePhantasms // (assume highest upgraded NP by priority)
                                  .Aggregate((agg, next) =>
                                             next.Priority >= agg.Priority ? next : agg),
                AdditionalDamageBonus = additionalDamageBonus
            };

            if (chaldeaCraftEssence != null)
            {
                partyMember.EquippedCraftEssence = chaldeaCraftEssence;
                partyMember.EquipNiceInfo        = await _aaClient.GetCraftEssenceInfo(chaldeaCraftEssence.CraftEssenceInfo.Id.ToString());

                partyMember.TotalAttack += partyMember.EquipNiceInfo.AtkGrowth[chaldeaCraftEssence.CraftEssenceLevel - 1];
                partyMember.TotalHealth += partyMember.EquipNiceInfo.HpGrowth[chaldeaCraftEssence.CraftEssenceLevel - 1];

                ApplyCraftEssenceEffects(partyMember);
            }

            return(partyMember);
        }
        public static void Update(this List <ChaldeaServant> chaldeaServants, ChaldeaServant chaldeaServant)
        {
            int index = chaldeaServants.FindIndex(c => c.ServantBasicInfo.Id == chaldeaServant.ServantBasicInfo.Id);

            if (index == -1)
            {
                chaldeaServants.Add(chaldeaServant);
            }
            else
            {
                chaldeaServants.RemoveAt(index);
                chaldeaServants.Insert(index, chaldeaServant);
            }
        }
Пример #3
0
        private void CalculateEmbersNeeded(ChaldeaServant currentServant, ChaldeaServant goalServant, List <int> expGrowth)
        {
            // Reference: https://gamepress.gg/grandorder/exp-calculator
            // Reference: https://fategrandorder.fandom.com/wiki/Leveling
            const float FOUR_STAR_EMBER             = 27000.0f;
            const float FOUR_STAR_EMBER_CLASS_BONUS = 32400.0f;
            const float FIVE_STAR_EMBER             = 81000.0f;
            const float FIVE_STAR_EMBER_CLASS_BONUS = 97200.0f;
            int         expNeeded = expGrowth[goalServant.ServantLevel - 1] - expGrowth[currentServant.ServantLevel - 1];

            _requiredItemMaterials.FourStarEmber           += (int)Math.Ceiling(expNeeded / FOUR_STAR_EMBER);
            _requiredItemMaterials.FourStarEmberClassBonus += (int)Math.Ceiling(expNeeded / FOUR_STAR_EMBER_CLASS_BONUS);
            _requiredItemMaterials.FiveStarEmber           += (int)Math.Ceiling(expNeeded / FIVE_STAR_EMBER);
            _requiredItemMaterials.FiveStarEmberClassBonus += (int)Math.Ceiling(expNeeded / FIVE_STAR_EMBER_CLASS_BONUS);
        }
Пример #4
0
        /// <summary>
        /// Set up party member based on pre-defined servant and craft essence info
        /// </summary>
        /// <param name="basicJson">Basic information for a servant</param>
        /// <param name="party">List of party members</param>
        /// <param name="resolvedClasses">Dependently injected classes that are resolved using Autofac</param>
        /// <param name="npLevel">The Noble Phantasm level of a servant</param>
        /// <param name="isSupport">Declare if this is a support (friend) servant</param>
        /// <param name="craftEssence">The craft being used with the servant</param>
        /// <param name="additionalDamageBonus">Damage bonus added manually for a party member. Example would be servant damage bonus for a specific event</param>
        /// <returns></returns>
        public static async Task <PartyMember> PartyMemberAsync(ServantBasicJson basicJson, List <PartyMember> party, ScopedClasses resolvedClasses,
                                                                int npLevel = 1, bool isSupport = false, CraftEssence craftEssence = null, float additionalDamageBonus = 0.0f)
        {
            ServantNiceJson json = await resolvedClasses.AtlasAcademyClient.GetServantInfo(basicJson.Id.ToString());

            ChaldeaServant chaldeaServant = new ChaldeaServant
            {
                ServantLevel     = json.LvMax,
                NpLevel          = npLevel,
                FouHealth        = 1000,
                FouAttack        = 1000,
                SkillLevels      = new int[] { 10, 10, 10 },
                IsSupportServant = isSupport,
                ServantBasicInfo = basicJson
            };

            return(await resolvedClasses.CombatFormula.AddPartyMember(party, chaldeaServant, craftEssence, additionalDamageBonus));
        }
        public async Task WaverLored100()
        {
            _wireMockFixture.CheckIfMockServerInUse();
            _wireMockUtility.AddStubs(_wireMockFixture);

            using (var scope = _container.BeginLifetimeScope())
            {
                ScopedClasses      resolvedClasses    = AutofacUtility.ResolveScope(scope);
                ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient);

                int servantId = 501900;
                ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId);

                /* Load servants as if they're already in a save file */
                ChaldeaServant currentServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 1,
                    SkillLevels      = new int[] { 1, 1, 1 }
                };

                ChaldeaServant goalServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 100,
                    SkillLevels      = new int[] { 10, 10, 10 }
                };

                RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded(
                    currentServant,
                    goalServant,
                    constantExportJson.GrailCostNiceJson,
                    await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString()));

                Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items);
                MaterialOutput(req, materials);

                using (new AssertionScope())
                {
                    RequiredItemsShouldBe(req, 222600000, 5, 753, 627, 251, 209);
                    materials.Should().Contain("Caster Monument", 17);
                    materials.Should().Contain("Caster Piece", 17);
                    materials.Should().Contain("Crystallized Lore", 3);
                    materials.Should().Contain("Eternal Gear", 15);
                    materials.Should().Contain("Forbidden Page", 55);
                    materials.Should().Contain("Gem of Caster", 51);
                    materials.Should().Contain("Heart of the Foreign God", 33);
                    materials.Should().Contain("Magic Gem of Caster", 51);
                    materials.Should().Contain("Phoenix Feather", 70);
                    materials.Should().Contain("Secret Gem of Caster", 51);
                    materials.Should().Contain("Void's Dust", 105);
                }
            }
        }
        public async Task ArashOneLore100()
        {
            _wireMockFixture.CheckIfMockServerInUse();
            _wireMockUtility.AddStubs(_wireMockFixture);

            using (var scope = _container.BeginLifetimeScope())
            {
                ScopedClasses      resolvedClasses    = AutofacUtility.ResolveScope(scope);
                ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient);

                int servantId = 201300;
                ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId);

                /* Load servants as if they're already in a save file */
                ChaldeaServant currentServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 1,
                    SkillLevels      = new int[] { 1, 1, 1 }
                };

                ChaldeaServant goalServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 100,
                    SkillLevels      = new int[] { 1, 1, 10 }
                };

                RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded(
                    currentServant,
                    goalServant,
                    constantExportJson.GrailCostNiceJson,
                    await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString()));

                Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items);
                MaterialOutput(req, materials);

                using (new AssertionScope())
                {
                    RequiredItemsShouldBe(req, 32950000, 10, 753, 627, 251, 209);
                    materials.Should().Contain("Archer Monument", 6);
                    materials.Should().Contain("Archer Piece", 6);
                    materials.Should().Contain("Crystallized Lore", 1);
                    materials.Should().Contain("Gem of Archer", 6);
                    materials.Should().Contain("Homunculus Baby", 8);
                    materials.Should().Contain("Magic Gem of Archer", 6);
                    materials.Should().Contain("Octuplet Crystals", 6);
                    materials.Should().Contain("Proof of Hero", 25);
                    materials.Should().Contain("Secret Gem of Archer", 6);
                    materials.Should().Contain("Seed of Yggdrasil", 9);
                    materials.Should().Contain("Void's Dust", 24);
                }
            }
        }
        public async Task UshiwakamaruRiderSkilled100()
        {
            _wireMockFixture.CheckIfMockServerInUse();
            _wireMockUtility.AddStubs(_wireMockFixture);

            using (var scope = _container.BeginLifetimeScope())
            {
                ScopedClasses      resolvedClasses    = AutofacUtility.ResolveScope(scope);
                ConstantExportJson constantExportJson = await FrequentlyUsed.GetConstantExportJsonAsync(resolvedClasses.AtlasAcademyClient);

                int servantId = 401400;
                ServantBasicJson servantBasicJson = constantExportJson.ListServantBasicJson.Find(s => s.Id == servantId);

                /* Load servants as if they're already in a save file */
                ChaldeaServant currentServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 1,
                    SkillLevels      = new int[] { 1, 1, 1 }
                };

                ChaldeaServant goalServant = new ChaldeaServant
                {
                    ServantBasicInfo = servantBasicJson,
                    FouAttack        = 1000,
                    FouHealth        = 1000,
                    IsSupportServant = false,
                    NpLevel          = 1,
                    ServantLevel     = 100,
                    SkillLevels      = new int[] { 9, 9, 9 }
                };

                RequiredItemMaterials req = resolvedClasses.MaterialCalculation.HowMuchIsNeeded(
                    currentServant,
                    goalServant,
                    constantExportJson.GrailCostNiceJson,
                    await resolvedClasses.AtlasAcademyClient.GetServantInfo(servantId.ToString()));

                Dictionary <string, int> materials = resolvedClasses.MaterialCalculation.GroupItemParents(req.Items);
                MaterialOutput(req, materials);

                using (new AssertionScope())
                {
                    RequiredItemsShouldBe(req, 72130000, 9, 753, 627, 251, 209);
                    materials.Should().Contain("Eternal Gear", 48);
                    materials.Should().Contain("Gem of Rider", 36);
                    materials.Should().Contain("Ghost Lantern", 11);
                    materials.Should().Contain("Magic Gem of Rider", 36);
                    materials.Should().Contain("Meteor Horseshoe", 40);
                    materials.Should().Contain("Octuplet Crystals", 56);
                    materials.Should().Contain("Proof of Hero", 105);
                    materials.Should().Contain("Rider Monument", 12);
                    materials.Should().Contain("Rider Piece", 12);
                    materials.Should().Contain("Secret Gem of Rider", 36);
                }
            }
        }
Пример #8
0
        public RequiredItemMaterials HowMuchIsNeeded(ChaldeaServant currentServant, ChaldeaServant goalServant,
                                                     GrailCostNiceJson grailCostNiceJson, ServantNiceJson currentServantNiceJson)
        {
            // Validate the two servant objects are the same servant
            if (currentServant.ServantBasicInfo != goalServant.ServantBasicInfo)
            {
                return(null);
            }

            // Set up
            _requiredItemMaterials = new RequiredItemMaterials();

            // Allows nice JSON info to be saved prior, if provided
            if (currentServantNiceJson != null && currentServantNiceJson.Id == currentServant.ServantBasicInfo.Id)
            {
                _currentServantNiceJson = currentServantNiceJson;
            }
            else
            {
                return(_requiredItemMaterials);
            }

            /* Calculate ascension materials, QP, and/or grails */
            if (currentServant.ServantLevel < goalServant.ServantLevel)
            {
                AscensionLevel[] allAscensionLevels = AscensionLevels(currentServant.ServantBasicInfo.Rarity);

                // Find the required ascension levels with removing ascensions above the goal
                List <AscensionLevel> requiredAscensionLevels = allAscensionLevels
                                                                .Where(i => currentServant.ServantLevel < i.LevelCap)
                                                                .ToList();

                requiredAscensionLevels.RemoveAll(c => goalServant.ServantLevel < c.LevelCap);

                // Ascension materials
                if (requiredAscensionLevels.Count > 0)
                {
                    foreach (AscensionLevel ascensionLevel in requiredAscensionLevels)
                    {
                        ItemMaterials ascensionItemMaterials = AscensionItemMaterials(ascensionLevel);
                        if (ascensionItemMaterials == null)
                        {
                            continue;
                        }

                        _requiredItemMaterials.Qp += ascensionItemMaterials.Qp;
                        AddItemMaterials(ascensionItemMaterials.Items);
                    }
                }

                // Grails
                if (goalServant.ServantLevel > allAscensionLevels[^ 1].LevelCap)
                {
                    IEnumerable <GrailInfo> grailInfoList = GetGrailRarityInfo(goalServant.ServantBasicInfo.Rarity, grailCostNiceJson)
                                                            .Where(g => g.AddLevelMax + currentServant.ServantLevel <= goalServant.ServantLevel);

                    foreach (GrailInfo grailInfo in grailInfoList)
                    {
                        _requiredItemMaterials.Qp += grailInfo.Qp;
                        _requiredItemMaterials.GrailCount++;
                    }
                }

                // Overall ember count
                CalculateEmbersNeeded(currentServant, goalServant, _currentServantNiceJson.ExpGrowth);
            }

            /* Calculate skill materials and QP */
            for (int i = 0; i < 3; i++)
            {
                int currentSkillLevel = currentServant.SkillLevels[i];
                int goalSkillLevel    = goalServant.SkillLevels[i];

                if (currentSkillLevel < goalSkillLevel)
                {
                    for (int j = currentSkillLevel; j < goalSkillLevel; j++)
                    {
                        switch (j)
                        {
                        case 1:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FirstSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FirstSkill.Qp;
                            break;

                        case 2:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SecondSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SecondSkill.Qp;
                            break;

                        case 3:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.ThirdSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.ThirdSkill.Qp;
                            break;

                        case 4:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FourthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FourthSkill.Qp;
                            break;

                        case 5:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.FifthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.FifthSkill.Qp;
                            break;

                        case 6:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SixthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SixthSkill.Qp;
                            break;

                        case 7:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.SeventhSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.SeventhSkill.Qp;
                            break;

                        case 8:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.EighthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.EighthSkill.Qp;
                            break;

                        case 9:
                            AddItemMaterials(_currentServantNiceJson.SkillMaterials.NinthSkill.Items);
                            _requiredItemMaterials.Qp += _currentServantNiceJson.SkillMaterials.NinthSkill.Qp;
                            break;
                        }
                    }
                }
            }

            return(_requiredItemMaterials);
        }