public void Clear() { this.active = false; this.paused = false; this.loadgame = false; this.time = 0; this.lastcheck = 0; this.lastchecktime = 0; this.name = null; this.modelname = null; this.worldmodel = null; Array.Clear(this.model_precache, 0, this.model_precache.Length); Array.Clear(this.models, 0, this.models.Length); Array.Clear(this.sound_precache, 0, this.sound_precache.Length); Array.Clear(this.lightstyles, 0, this.lightstyles.Length); this.num_edicts = 0; this.max_edicts = 0; this.edicts = null; this.state = 0; this.datagram.Clear(); this.reliable_datagram.Clear(); this.signon.Clear(); }
public void Clear() { active = false; paused = false; loadgame = false; time = 0; lastcheck = 0; lastchecktime = 0; name = null; modelname = null; worldmodel = null; Array.Clear(model_precache, 0, model_precache.Length); Array.Clear(models, 0, models.Length); Array.Clear(sound_precache, 0, sound_precache.Length); Array.Clear(lightstyles, 0, lightstyles.Length); num_edicts = 0; max_edicts = 0; edicts = null; state = 0; datagram.Clear(); reliable_datagram.Clear(); signon.Clear(); }