Пример #1
0
    void Start()
    {
        CM  = GetComponent <charMove>();
        CGT = GetComponent <charGoTo>();
        SV  = GetComponent <serializedVector>();

        CWP = GetComponent <charWayPoints>();
        SWP = GetComponent <serializedWayPoints>();

        _doStartGoToWayPoints(wayPoints, wayPointsCurrsor);
    }
Пример #2
0
    void Start()
    {
        CM  = GetComponent <charMove>();
        PC  = GetComponent <playerControll>();
        SV  = GetComponent <serializedVector>();
        CPM = GetComponent <charPhisicalMove>();
        CCs = GetComponent <charCollision>();

        SV._doBegin();
        CPM._doBegin();
        CCs._doBegin();
    }
Пример #3
0
 void Start()
 {
     CM = GetComponent <charMove>();
     CC = GetComponent <charControll>();
     SV = GetComponent <serializedVector>();
 }