void Start() { CM = GetComponent <charMove>(); CGT = GetComponent <charGoTo>(); SV = GetComponent <serializedVector>(); CWP = GetComponent <charWayPoints>(); SWP = GetComponent <serializedWayPoints>(); _doStartGoToWayPoints(wayPoints, wayPointsCurrsor); }
void Start() { CM = GetComponent <charMove>(); PC = GetComponent <playerControll>(); SV = GetComponent <serializedVector>(); CPM = GetComponent <charPhisicalMove>(); CCs = GetComponent <charCollision>(); SV._doBegin(); CPM._doBegin(); CCs._doBegin(); }
void Start() { CM = GetComponent <charMove>(); CC = GetComponent <charControll>(); SV = GetComponent <serializedVector>(); }