void Start()
    {
        CM  = GetComponent <charMove>();
        CGT = GetComponent <charGoTo>();
        SV  = GetComponent <serializedVector>();

        CWP = GetComponent <charWayPoints>();
        SWP = GetComponent <serializedWayPoints>();

        _doStartGoToWayPoints(wayPoints, wayPointsCurrsor);
    }
Exemple #2
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    void Start()
    {
        CM  = GetComponent <charMove>();
        PC  = GetComponent <playerControll>();
        SV  = GetComponent <serializedVector>();
        CPM = GetComponent <charPhisicalMove>();
        CCs = GetComponent <charCollision>();

        SV._doBegin();
        CPM._doBegin();
        CCs._doBegin();
    }
Exemple #3
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 void Start()
 {
     CM = GetComponent <charMove>();
     CC = GetComponent <charControll>();
     SV = GetComponent <serializedVector>();
 }