void Start() { for (int i = 0; i < 5; i++) { m_pucks[i] = GameObject.Instantiate(m_puck_prefab, new Vector3(132, 10, 127), Quaternion.identity).GetComponent <Rigidbody>(); //m_pucks[i].gameObject.SetActive(false); } m_goal_collider_exit = GameObject.Find("Collider Exit").GetComponent <Collider>(); m_manager_particles = GameObject.Find("Particles_UI").GetComponent <script_particles>(); }
void Awake() { m_count_positive = transform.Find("Count_positive").gameObject; m_count_negative = transform.Find("Count_negative").gameObject; m_big_title = transform.Find("Big_title").gameObject; m_countdown = transform.Find("Countdown").gameObject; m_manager_gameplay_cannon = GameObject.Find("Manager_Gameplay").GetComponent <script_manager_gameplay_cannon>(); m_particles = GameObject.Find("Particles_UI").GetComponent <script_particles>(); m_sound_source = GetComponent <AudioSource>(); m_perfect_round = transform.Find("Perfect_Round").gameObject; m_summary = GameObject.Find("Game Summary"); m_summary_scores = new GameObject[8]; m_summary_scores[0] = GameObject.Find("sum_score"); m_summary_scores[1] = GameObject.Find("sum_saves"); m_summary_scores[2] = GameObject.Find("sum_allowed"); m_summary_scores[3] = GameObject.Find("sum_time"); m_summary_scores[4] = GameObject.Find("sum_games"); m_summary_scores[5] = GameObject.Find("sum_total_saves"); m_summary_scores[6] = GameObject.Find("sum_position"); m_summary_scores[7] = GameObject.Find("sum_record"); //m_summary_scores[8] = GameObject.Find("sum_position"); m_summary_record = GameObject.Find("sum_popup_record"); m_summary_record.SetActive(false); //UI Main m_ui_main = GameObject.Find("User Interface"); m_camera_rig = GameObject.Find("[CameraRig]").gameObject; m_camera_rig_ui_offset = m_ui_main.transform.position - m_camera_rig.transform.position; //summary m_summary_elements.Add("try_button_pucks", m_summary.transform.FindChild("Retry/Button_Retry_Challenge/pucks").gameObject); m_summary_elements.Add("try_button_text", m_summary.transform.FindChild("Retry/Button_Retry_Challenge/text").gameObject); m_summary_elements.Add("try_earned", m_summary.transform.FindChild("Retry/Earned").gameObject); m_summary_elements.Add("try_balance", m_summary.transform.FindChild("Retry/Balance").gameObject); }