void Start()
    {
        for (int i = 0; i < 5; i++)
        {
            m_pucks[i] = GameObject.Instantiate(m_puck_prefab, new Vector3(132, 10, 127), Quaternion.identity).GetComponent <Rigidbody>();
            //m_pucks[i].gameObject.SetActive(false);
        }

        m_goal_collider_exit = GameObject.Find("Collider Exit").GetComponent <Collider>();
        m_manager_particles  = GameObject.Find("Particles_UI").GetComponent <script_particles>();
    }
예제 #2
0
    void Awake()
    {
        m_count_positive          = transform.Find("Count_positive").gameObject;
        m_count_negative          = transform.Find("Count_negative").gameObject;
        m_big_title               = transform.Find("Big_title").gameObject;
        m_countdown               = transform.Find("Countdown").gameObject;
        m_manager_gameplay_cannon = GameObject.Find("Manager_Gameplay").GetComponent <script_manager_gameplay_cannon>();
        m_particles               = GameObject.Find("Particles_UI").GetComponent <script_particles>();
        m_sound_source            = GetComponent <AudioSource>();
        m_perfect_round           = transform.Find("Perfect_Round").gameObject;


        m_summary           = GameObject.Find("Game Summary");
        m_summary_scores    = new GameObject[8];
        m_summary_scores[0] = GameObject.Find("sum_score");
        m_summary_scores[1] = GameObject.Find("sum_saves");
        m_summary_scores[2] = GameObject.Find("sum_allowed");
        m_summary_scores[3] = GameObject.Find("sum_time");
        m_summary_scores[4] = GameObject.Find("sum_games");
        m_summary_scores[5] = GameObject.Find("sum_total_saves");
        m_summary_scores[6] = GameObject.Find("sum_position");
        m_summary_scores[7] = GameObject.Find("sum_record");
        //m_summary_scores[8] = GameObject.Find("sum_position");
        m_summary_record = GameObject.Find("sum_popup_record");
        m_summary_record.SetActive(false);

        //UI Main
        m_ui_main              = GameObject.Find("User Interface");
        m_camera_rig           = GameObject.Find("[CameraRig]").gameObject;
        m_camera_rig_ui_offset = m_ui_main.transform.position - m_camera_rig.transform.position;

        //summary
        m_summary_elements.Add("try_button_pucks", m_summary.transform.FindChild("Retry/Button_Retry_Challenge/pucks").gameObject);
        m_summary_elements.Add("try_button_text", m_summary.transform.FindChild("Retry/Button_Retry_Challenge/text").gameObject);
        m_summary_elements.Add("try_earned", m_summary.transform.FindChild("Retry/Earned").gameObject);
        m_summary_elements.Add("try_balance", m_summary.transform.FindChild("Retry/Balance").gameObject);
    }