Пример #1
0
    //Inventory inventory;

    void Start()
    {
        _transform = transform;
        rigidbody  = GetComponent <Rigidbody2D>();
        sprite     = GetComponentInChildren <SpriteRenderer>();
        animator   = GetComponentInChildren <Animator>();
        _collider  = GetComponentInChildren <BoxCollider2D>();
        //inventory = GetComponentInChildren<Inventory>();

        if (!canvas)
        {
            canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>();
        }
    }
Пример #2
0
    void Start()
    {
        fullHealthInt = health;

        timeToJump       = timeJump;
        animator         = GetComponentInChildren <Animator>();
        rigidbody2Denemy = GetComponent <Rigidbody2D>();
        healthScript     = GetComponent <healthBarControlled>();

        sprite = GetComponentInChildren <SpriteRenderer>();
        if (!player)
        {
            player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        }
        if (!canvas)
        {
            canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>();
        }
    }