//Inventory inventory; void Start() { _transform = transform; rigidbody = GetComponent <Rigidbody2D>(); sprite = GetComponentInChildren <SpriteRenderer>(); animator = GetComponentInChildren <Animator>(); _collider = GetComponentInChildren <BoxCollider2D>(); //inventory = GetComponentInChildren<Inventory>(); if (!canvas) { canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>(); } }
void Start() { fullHealthInt = health; timeToJump = timeJump; animator = GetComponentInChildren <Animator>(); rigidbody2Denemy = GetComponent <Rigidbody2D>(); healthScript = GetComponent <healthBarControlled>(); sprite = GetComponentInChildren <SpriteRenderer>(); if (!player) { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); } if (!canvas) { canvas = GameObject.FindGameObjectWithTag("GameController").GetComponent <scriptCanvas>(); } }