Пример #1
0
 void Start()
 {
     m_collider       = GetComponent <Collider>();
     m_lineRenderer   = GetComponent <LineRenderer>();
     m_rgd            = GetComponent <Rigidbody>();
     m_pullRope       = GetComponent <scr_Player_Pulling>();
     PSF              = GameObject.FindGameObjectWithTag("SingletonHandler").GetComponent <scr_playerStateFunctions>();
     distToGround     = m_collider.bounds.extents.y;
     ropeRenderpoint1 = this.transform;
     ropeRenderpoint2 = tetherObject;
 }
 void Start()
 {
     m_collider       = GetComponent <Collider>();
     m_rgd            = GetComponent <Rigidbody>();
     DGTT             = GetComponent <DontGoThroughThings>();
     singletonHandler = GameObject.FindGameObjectWithTag("SingletonHandler");
     PSF                 = singletonHandler.GetComponent <scr_playerStateFunctions>();
     player              = GameObject.FindGameObjectWithTag("Player");
     m_lineRenderer      = GetComponent <LineRenderer>();
     currentSoarDuration = 0;
     player              = GameObject.FindGameObjectWithTag("Player");
     playerAttach        = player.GetComponent <scr_attachRopeTo>();
     shouldBeDestroyed   = false;
 }