void Start() { m_collider = GetComponent <Collider>(); m_lineRenderer = GetComponent <LineRenderer>(); m_rgd = GetComponent <Rigidbody>(); m_pullRope = GetComponent <scr_Player_Pulling>(); PSF = GameObject.FindGameObjectWithTag("SingletonHandler").GetComponent <scr_playerStateFunctions>(); distToGround = m_collider.bounds.extents.y; ropeRenderpoint1 = this.transform; ropeRenderpoint2 = tetherObject; }
void Start() { m_collider = GetComponent <Collider>(); m_rgd = GetComponent <Rigidbody>(); DGTT = GetComponent <DontGoThroughThings>(); singletonHandler = GameObject.FindGameObjectWithTag("SingletonHandler"); PSF = singletonHandler.GetComponent <scr_playerStateFunctions>(); player = GameObject.FindGameObjectWithTag("Player"); m_lineRenderer = GetComponent <LineRenderer>(); currentSoarDuration = 0; player = GameObject.FindGameObjectWithTag("Player"); playerAttach = player.GetComponent <scr_attachRopeTo>(); shouldBeDestroyed = false; }