Пример #1
0
    //Show Medal instead of text for next medal;
    void Update()
    {
        UpdateTexts();
        if (Input.GetKey(KeyCode.S))
        {
            Debug.Log(FH.GetEquipedPotions(2));
        }

        selectedPotionIndex             = GM.GetRemainingBags();
        potionSelect.transform.position = potionsLeft[selectedPotionIndex].transform.position;
    }
 void CheckLoseCondition()
 {
     timeSinceCollectedParticles = timeSinceCollectedParticles + Time.deltaTime;
     if (timeSinceCollectedParticles > 3 && GM.GetRemainingBags() == 0 && GameObject.FindGameObjectWithTag("bag") == null)
     {
         remaimingParticles = maxParticles - collectedParticles;                                   // how many is supposed to be left to collect
         if (remaimingParticles - pooler.GetIdleActiveParticles().Count < maxParticles * 0.5f * 5) // how many remaining particles - slow particles compared to bronze limit.
         {
             if (pooler.GetIdleActiveParticles().Count < 1)
             {
                 SaveLevelInfo(0, m_score, maxScore);
                 GM.CheckEndGameConditions();
                 Debug.Log("Checking");
             }
         }
     }
     //Timer when latest corn has arrivewd, if more than 5, do BIG CHECK :D:D::D:D
 }
Пример #3
0
    PotionType GetPotionType()
    {
        int index = FH.GetEquipedPotions(GM.GetRemainingBags());

        return(m_potionType[index]);
    }