Пример #1
0
    public IEnumerator StartArcade()
    {
        Animator        title = GameObject.Find("Canvas/Menus/GameTitle").GetComponent <Animator>();
        sceneController sc    = GameObject.Find("SceneManager").GetComponent <sceneController>();

        title.Play("Break", 0, 0);
        yield return(new WaitForSecondsRealtime(.5f));

        //SceneManager.LoadScene("ArcadeMode");
        StartCoroutine(sc.PrepareAndLoadNextScene(true));
    }
Пример #2
0
    public IEnumerator MyCor()  //Can this be renamed to describe what it does? - CC
    {
        Animator title = GameObject.Find("Canvas/Menus/GameTitle").GetComponent <Animator>();

        title.Play("Crumble", 0, 0);
        yield return(new WaitForSecondsRealtime(2.5f));

        sceneController sc = GameObject.Find("SceneManager").GetComponent <sceneController>();

        StartCoroutine(sc.PrepareAndLoadNextScene(false));
        //.PrepareFirstLevelAsynch();
        //sc.TryLoadPreparedScene();
    }