public IEnumerator StartArcade() { Animator title = GameObject.Find("Canvas/Menus/GameTitle").GetComponent <Animator>(); sceneController sc = GameObject.Find("SceneManager").GetComponent <sceneController>(); title.Play("Break", 0, 0); yield return(new WaitForSecondsRealtime(.5f)); //SceneManager.LoadScene("ArcadeMode"); StartCoroutine(sc.PrepareAndLoadNextScene(true)); }
public IEnumerator MyCor() //Can this be renamed to describe what it does? - CC { Animator title = GameObject.Find("Canvas/Menus/GameTitle").GetComponent <Animator>(); title.Play("Crumble", 0, 0); yield return(new WaitForSecondsRealtime(2.5f)); sceneController sc = GameObject.Find("SceneManager").GetComponent <sceneController>(); StartCoroutine(sc.PrepareAndLoadNextScene(false)); //.PrepareFirstLevelAsynch(); //sc.TryLoadPreparedScene(); }