// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //maincontroller mcttl = null; mcfld = null; mcbtl = null; mcrst = null; mcedg = null; sceneName = SceneManager.GetActiveScene().name; if (sceneName == "titleScene") { mainCtr = GameObject.Find("ttl_mainController"); mcttl = mainCtr.GetComponent <ttl_mainController> (); } else if (sceneName == "fieldScene") { mainCtr = GameObject.Find("fld_mainController"); mcfld = mainCtr.GetComponent <fld_mainController> (); } else if (sceneName == "battleScene") { mainCtr = GameObject.Find("btl_mainController"); mcbtl = mainCtr.GetComponent <btl_mainController> (); } else if (sceneName == "resultScene") { mainCtr = GameObject.Find("rst_mainController"); mcrst = mainCtr.GetComponent <rst_mainController> (); } else if (sceneName == "endingScene") { mainCtr = GameObject.Find("edg_mainController"); mcedg = mainCtr.GetComponent <edg_mainController> (); } //screen mask scrMask = GameObject.Find("screenMask"); // cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> (); cashImage_scrMask = scrMask.GetComponent <Image> (); //local //mode scrmode = scrmd_idle; //fade in / out fadecnt = 255.0f; //init screen color cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f))); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("rst_mainController"); mc = mainCtr.GetComponent <rst_mainController> (); //score score = GameObject.Find("scoreDisp"); score_s = GameObject.Find("scoreDisp_shadow"); scoretxt = score.GetComponent <Text> (); scoretxt_s = score_s.GetComponent <Text> (); //title txt rsttitle = GameObject.Find("rst_title"); rsttitle_s = GameObject.Find("rst_title_shadow"); cashText_rsttitle = rsttitle.GetComponent <Text> (); cashText_rsttitle_s = rsttitle_s.GetComponent <Text> (); //result txt rsttxtMsg = GameObject.Find("rst_resulttxt"); rsttxtMsg_s = GameObject.Find("rst_resulttxt_shadow"); cashText_rsttxtMsg = rsttxtMsg.GetComponent <Text> (); cashText_rsttxtMsg_s = rsttxtMsg_s.GetComponent <Text> (); //sub message subMsg = GameObject.Find("rst_subMessage"); subMsg_s = GameObject.Find("rst_subMessage_shadow"); cashText_subMsg = subMsg.GetComponent <Text> (); cashText_subMsg_s = subMsg_s.GetComponent <Text> (); //local //title description dscIndex = 0; dscDisplay = false; dscStr = ""; dscStrDispCnt = 0; dscStrDispIntCnt = 0; dscWait = 0; dscWaitCnt = 0; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //main controller mainCtr = GameObject.Find("rst_mainController"); mc = mainCtr.GetComponent <rst_mainController> (); //kuri controller kuriCtr = GameObject.Find("rst_f05_blazer_020_h"); //kuri controller2 kuriCtr2 = GameObject.Find("rst_f05_blazer_120_h"); //kuri select anim = null; if (cmn_staticData.Instance.lastkuri == false) { kuriCtr2.SetActive(false); anim = kuriCtr.GetComponent <Animation> (); } else { kuriCtr.SetActive(false); anim = kuriCtr2.GetComponent <Animation> (); } //action anim.CrossFade("idle_01", 0); //local movseq = movwakeup; movcnt = 0; }