Пример #1
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //maincontroller
        mcttl     = null;
        mcfld     = null;
        mcbtl     = null;
        mcrst     = null;
        mcedg     = null;
        sceneName = SceneManager.GetActiveScene().name;
        if (sceneName == "titleScene")
        {
            mainCtr = GameObject.Find("ttl_mainController");
            mcttl   = mainCtr.GetComponent <ttl_mainController> ();
        }
        else if (sceneName == "fieldScene")
        {
            mainCtr = GameObject.Find("fld_mainController");
            mcfld   = mainCtr.GetComponent <fld_mainController> ();
        }
        else if (sceneName == "battleScene")
        {
            mainCtr = GameObject.Find("btl_mainController");
            mcbtl   = mainCtr.GetComponent <btl_mainController> ();
        }
        else if (sceneName == "resultScene")
        {
            mainCtr = GameObject.Find("rst_mainController");
            mcrst   = mainCtr.GetComponent <rst_mainController> ();
        }
        else if (sceneName == "endingScene")
        {
            mainCtr = GameObject.Find("edg_mainController");
            mcedg   = mainCtr.GetComponent <edg_mainController> ();
        }

        //screen mask
        scrMask = GameObject.Find("screenMask");
//		cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> ();
        cashImage_scrMask = scrMask.GetComponent <Image> ();

        //local

        //mode
        scrmode = scrmd_idle;

        //fade in / out
        fadecnt = 255.0f;

        //init screen color
        cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f)));
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("rst_mainController");
        mc      = mainCtr.GetComponent <rst_mainController> ();

        //score
        score      = GameObject.Find("scoreDisp");
        score_s    = GameObject.Find("scoreDisp_shadow");
        scoretxt   = score.GetComponent <Text> ();
        scoretxt_s = score_s.GetComponent <Text> ();

        //title txt
        rsttitle            = GameObject.Find("rst_title");
        rsttitle_s          = GameObject.Find("rst_title_shadow");
        cashText_rsttitle   = rsttitle.GetComponent <Text> ();
        cashText_rsttitle_s = rsttitle_s.GetComponent <Text> ();

        //result txt
        rsttxtMsg            = GameObject.Find("rst_resulttxt");
        rsttxtMsg_s          = GameObject.Find("rst_resulttxt_shadow");
        cashText_rsttxtMsg   = rsttxtMsg.GetComponent <Text> ();
        cashText_rsttxtMsg_s = rsttxtMsg_s.GetComponent <Text> ();

        //sub message
        subMsg            = GameObject.Find("rst_subMessage");
        subMsg_s          = GameObject.Find("rst_subMessage_shadow");
        cashText_subMsg   = subMsg.GetComponent <Text> ();
        cashText_subMsg_s = subMsg_s.GetComponent <Text> ();

        //local
        //title description
        dscIndex         = 0;
        dscDisplay       = false;
        dscStr           = "";
        dscStrDispCnt    = 0;
        dscStrDispIntCnt = 0;
        dscWait          = 0;
        dscWaitCnt       = 0;
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //main controller
        mainCtr = GameObject.Find("rst_mainController");
        mc      = mainCtr.GetComponent <rst_mainController> ();

        //kuri controller
        kuriCtr = GameObject.Find("rst_f05_blazer_020_h");

        //kuri controller2
        kuriCtr2 = GameObject.Find("rst_f05_blazer_120_h");

        //kuri select
        anim = null;
        if (cmn_staticData.Instance.lastkuri == false)
        {
            kuriCtr2.SetActive(false);
            anim = kuriCtr.GetComponent <Animation> ();
        }
        else
        {
            kuriCtr.SetActive(false);
            anim = kuriCtr2.GetComponent <Animation> ();
        }

        //action
        anim.CrossFade("idle_01", 0);

        //local
        movseq = movwakeup;
        movcnt = 0;
    }