Пример #1
0
 private void Awake()
 {
     if (GameObject.FindGameObjectsWithTag("Dungeon Master").Length > 1)
     {
         Destroy(this.gameObject);
     }
     progress = GetComponent <PlayerProg>();
     DontDestroyOnLoad(this.gameObject);
 }
Пример #2
0
 private void Awake()
 {
     prog           = GameObject.FindGameObjectWithTag("Dungeon Master").GetComponent <PlayerProg>();
     levelManager   = GameObject.FindGameObjectWithTag("Dungeon Master").GetComponent <LevelManager>();
     optionsManager = GameObject.FindGameObjectWithTag("Dungeon Master").GetComponent <OptionsManager>();
 }