// Use this for initialization void Start () { rb = GetComponent<Rigidbody> (); player = GetComponent<GameObject> (); deltax = Math.sqrt(Mathf.pow(transform.position.x, 2) - Mathf.Pow(player.transform.position.x, 2)) deltaz = Math.sqrt(Mathf.pow(transform.position.z, 2) - Mathf.Pow(player.transform.position.z, 2)) estado = 0; }
void Start() { rb = GetComponent <Rigidbody>(); }