void Update() { session_.process_packet(); //UpdateEnemiesTank(); /* * // 주인공 업데이트 * if (interval_ >= 200) * { * Send_MOVE_OBJECT(); * interval_ = 0.0f; * } * else * { * var delta = Time.deltaTime; * interval_ = interval_ + (delta * 1000); * } */ // /* * if (is_interpolation) * { * UpdateEnemiesTank(); * } * else * { * UpdateEnemiesTank2(); * } */ UpdateEnemiesTank2(); //ping_text.text = protobuf_session.ping_time.ToString(); delta_text.text = Time.deltaTime.ToString(); }
void Update() { session_.process_packet(); //Debug.Log("update"); }