void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; enemies = new Dictionary <Int64, EnemyTankInfo>(); bullets = new Dictionary <Int64, BulletInfo>(); session_ = protobuf_session.getInstance(); session_.init(); //session_.connect(IP, PORT); // 접속 연결 / 유실 callback 처리 session_.scene_connected_callback = OnConnect; session_.scene_disconnected_callback = OnDisconnect; RegisterProcessorHandler(); interval_ = 0.0f; ping_interval_ = 0.0f; update_interval_ = 0.0f; if (is_interpolation) { interpolation_text.text = "업데이트 1"; //interpolation_text.text = "보간 ON"; } else { interpolation_text.text = "업데이트 2"; //interpolation_text.text = "보간 OFF"; } init(); }
void Start() { session_ = protobuf_session.getInstance(); session_.init(); //session_.connect(IP, PORT); // 접속 연결 / 유실 callback 처리 session_.scene_connected_callback = OnConnect; session_.scene_disconnected_callback = OnDisconnect; RegisterProcessorHandler(); }