Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     MyScript = sliding_plane.GetComponent <projection_plane_texture_changer>();
     tex      = MyScript.textures;
     //print(MyScript.textures.Length);
     //show_random_slice();
     //new_texture = (Texture2D)tex[rand_slice];
     //upright_projection_plane_GAMEMODE.mainTexture = new_texture;
 }
    // Start is called before the first frame update
    void Start()
    {
        //get variables from other scripts


        ChangerScript     = sliding_plane.GetComponent <projection_plane_texture_changer>();
        RandomSliceScript = static_plane.GetComponent <Show_Random_Slice>();
        tex      = ChangerScript.textures;
        stepsize = ChangerScript.stepsize;
        sliding_plane_material = sliding_plane.GetComponent <Renderer>().material;
        startColor             = sliding_plane_material.color;

        scoreText.text  = string.Format("Score: {0000}", SCORE);
        scoreText.color = Color.white;

        //Initialize
        Reset();
        //thisRend = this.GetComponent<Renderer>();
        //thisRend.material = TransparentMaterial;
    }