// Update is called once per frame void Update() { // Items Dialog if (teddy.getColliderStateEnter() == true) { tState = true; } if (tState && Input.GetKeyDown(KeyCode.F)) { dialogManager.setDialog("teddy.txt"); } if (teddy.getColliderStateExit() == true) { tState = false; } if (wife.getColliderStateEnter() == true) { wState = true; } //Debug.Log ("This is wState: " + wState); if (wState && Input.GetKeyDown(KeyCode.F)) { dialogManager.setDialog("wife.txt"); //Debug.Log ("DialogManager finish"); } if (wife.getColliderStateExit() == true) { wState = false; } if (basketball.getColliderStateEnter() == true) { bState = true; } if (bState && Input.GetKeyDown(KeyCode.F)) { dialogManager.setDialog("basketball.txt"); } if (basketball.getColliderStateExit() == true) { bState = false; } if (armchair.getColliderStateEnter() == true) { aState = true; } if (aState && Input.GetKeyDown(KeyCode.F)) { dialogManager.setDialog("armchair.txt"); } if (armchair.getColliderStateExit() == true) { aState = false; } if (isActive) { dialogManager.setRoom("room_A"); player.setRoom("room_A"); switch (eventCounter) { case 0: player.freeze(); dialogManager.setDialog("thebeginning.txt"); eventCounter++; break; case 1: if (dialogManager.getDialogOutput() == "falling") { playerCamera.enabled = false; if (victimCamera != null) { victimCamera.enabled = true; } float tempLocX = victim.transform.position.x; float tempLocY = victim.transform.position.y; float tempSizeX = victim.transform.localScale.x; float tempSizeY = victim.transform.localScale.y; fallingState = true; if (fallingState) { if (victim.transform.position.y > -10.8f) { speed += 9.82f * Time.deltaTime; tempLocY = victim.transform.position.y - 0.1f * Time.deltaTime * speed; tempSizeX = victim.transform.localScale.x - 0.2f * Time.deltaTime; tempSizeY = victim.transform.localScale.y - 0.24f * Time.deltaTime; } victim.transform.position = new Vector3(tempLocX, tempLocY, 0f); victim.transform.localScale = new Vector3(tempSizeX, tempSizeY, 1f); if (victim.transform.position.y <= -10.8f) { victimSprite.enabled = false; } } } if (dialogManager.getDialogOutput() == "fallingEnd") { if (victimCamera != null) { victimCamera.enabled = false; } playerCamera.enabled = true; fallingState = false; Destroy(victim); } if (dialogManager.getDialogOutput() == "endingDialogue") { audio.GetComponent <AudioSource> ().Play(); player.unfreeze(); roomSolved = true; eventCounter++; } break; case 2: break; } if (roomSolved) { if (exitDoor.isLocked()) { File.Delete("dialog/room_A/ItemHolder.txt"); aDark = GameObject.Find("anfangsraumD").GetComponent <SpriteRenderer>(); aDark.enabled = true; r1Dark = GameObject.Find("raum1D").GetComponent <SpriteRenderer>(); r1Dark.enabled = false; endAndProceed(); } } } }
// Update is called once per frame void Update() { if (isActive) { dialogManager.setRoom("room_2"); player.setRoom("room_2"); switch (eventCounter) { case 0: dialogManager.setDialog("conversationWithFire.txt"); eventCounter++; break; case 1: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 2: Debug.Log("I'm here :>"); /*dialogManager.setDialog ("areYouAngry.txt"); * if(dialogManager.getDialogOutput()=="selfIsCalm"){ * eventCounter++; * player.unfreeze (); * }*/ eventCounter++; break; case 3: exitDoor.setIsLocked(); roomSolved = true; eventCounter++; break; case 4: break; } if (roomSolved) { if (exitDoor.isLocked()) { //File.Delete("dialog/room_2/ItemHolder.txt"); r2Dark = GameObject.Find("raum2D").GetComponent <SpriteRenderer>(); r2Dark.enabled = true; r1Dark = GameObject.Find("raum3D").GetComponent <SpriteRenderer>(); r1Dark.enabled = false; endAndProceed(); } } } }
// Update is called once per frame void Update() { //Debug.Log ("THis is gameobject: " + NPC2.transform.name); //Debug.Log (dialogManager.getDialogOutput ()); if (isActive) { dialogManager.setRoom("room_P"); player.setRoom("room_P"); switch (eventCounter) { case 0: //NPC2.SetActive (false); npc.moveTo(0f, -0.33f); eventCounter++; break; case 1: if (event1.getColliderStateEnter() == true) { player.freeze(); dialogManager.setDialog("First_Meeting.txt"); } if (dialogManager.getDialogOutput() == "npcmove") { npc.moveRelative(0f, -3.5f); eventCounter++; } break; case 2: dialogManager.setDialog("Next_Step.txt"); if (dialogManager.isActive() == false) { //Debug.Log ("IM HERE"); eventCounter++; } break; case 3: NPC2.enabled = true; dialogManager.setDialog("Final.txt"); if (dialogManager.getDialogOutput() == "falling") { aDark = GameObject.Find("anfangsraumD").GetComponent <SpriteRenderer> (); aDark.enabled = false; wasRead = true; playerCamera.enabled = false; npcCamera.enabled = true; //falling (victim.transform.position.x,-10.5f); float tempLocX = npc_object.transform.position.x; float tempLocY = npc_object.transform.position.y; float tempSizeX = npc_object.transform.localScale.x; float tempSizeY = npc_object.transform.localScale.y; fallingState = true; if (fallingState) { if (npc_object.transform.position.y > -10.8f) { speed += 9.82f * Time.deltaTime; tempLocY = npc_object.transform.position.y - 0.1f * Time.deltaTime * speed; tempSizeX = npc_object.transform.localScale.x - 0.015f * Time.deltaTime; tempSizeY = npc_object.transform.localScale.y - 0.015f * Time.deltaTime; } npc_object.transform.position = new Vector3(tempLocX, tempLocY, 0f); npc_object.transform.localScale = new Vector3(tempSizeX, tempSizeY, 1f); if (npc_object.transform.position.y <= -10.8f) { npcSprite.enabled = false; npcAnimation.enabled = false; eventCounter++; } } } break; case 4: float tempY = npcCamera.transform.position.y - Time.deltaTime; npcCamera.transform.position = new Vector3(npcCamera.transform.position.x, tempY, npcCamera.transform.position.z); if (tempY <= -12.5f) { eventCounter++; } break; case 5: delay -= Time.deltaTime; if (delay <= 0) { SceneManager.LoadScene("the_end"); roomSolved = true; } break; } if (roomSolved) { File.Delete("dialog/room_P/ItemHolder.txt"); endAndProceed(); } } }
// Update is called once per frame void Update() { if (mudSwitch.isSwitchedOn()) { mud.fill(); colliderE.enabled = false; } if (!mudSwitch.isSwitchedOn()) { mud.drain(); colliderE.enabled = true; //audio.GetComponent<AudioSource> ().Stop (); } if (mud.isFilling()) { player.setSpeed(drainedPlayerSpeed(player.getX(), player.getY(), defaultPlayerSpeed)); audio.GetComponent <AudioSource> ().Play(); } if (isActive) { dialogManager.setRoom("room_4"); player.setRoom("room_4"); switch (eventCounter) { case 0: if (mudSwitch.isSwitchedOn()) { eventCounter++; } break; case 1: exitDoor.setIsLocked(); //exitDoor locked=false!! (unlock) roomSolved = true; eventCounter++; break; case 2: if (distanceToEscape > 10 && distanceToEscape < 15) { dialogManager.setDialog("dialog1.txt"); eventCounter++; } break; case 3: if (distanceToEscape > 7 && distanceToEscape < 10) { dialogManager.setDialog("dialog2.txt"); eventCounter++; } break; case 4: if (distanceToEscape > 5 && distanceToEscape < 7) { dialogManager.setDialog("dialog3.txt"); eventCounter++; } break; case 5: if (distanceToEscape > 4 && distanceToEscape < 5) { dialogManager.setDialog("dialog4.txt"); eventCounter++; } break; case 6: if (distanceToEscape > 3 && distanceToEscape < 4) { dialogManager.setDialog("dialog5.txt"); eventCounter++; } break; case 7: break; } if (roomSolved) { if (exitDoor.isLocked()) { //GetComponent<AudioSource> ().enabled = false; player.setSpeed(defaultPlayerSpeed); File.Delete("dialog/room_4/ItemHolder.txt"); r4Dark = GameObject.Find("raum4D").GetComponent <SpriteRenderer>(); r4Dark.enabled = true; r5Dark = GameObject.Find("raum5D").GetComponent <SpriteRenderer>(); r5Dark.enabled = false; endAndProceed(); } } } }
// Update is called once per frame void Update() { if (isActive) { dialogManager.setRoom("room_5"); player.setRoom("room_5"); switch (eventCounter) { case 0: if (event1.getColliderStateEnter() == true) { audio.GetComponent <AudioSource> ().Play(); player.freeze(); dialogManager.setDialog("beforeTheEnd.txt"); } if (dialogManager.getDialogOutput() == "endingDialogue") { player.unfreeze(); eventCounter++; } break; case 1: if (event2.getColliderStateEnter() == true) { player.freeze(); dialogManager.setDialog("scaryScene.txt"); } if (dialogManager.getDialogOutput() == "endingDialogue2") { player.unfreeze(); eventCounter++; } break; case 2: eventCounter++; break; case 3: roomSolved = true; eventCounter++; break; case 4: break; } if (roomSolved) { if (exitDoor.checkDark()) { File.Delete("dialog/room_5/ItemHolder.txt"); endAndProceed(); } } } }
// Update is called once per frame void Update() { if (isActive) { dialogManager.setRoom("room_1"); player.setRoom("room_1"); switch (eventCounter) { case 0: //dialogManager.setDialog ("Lala lulu!"); //player.freeze(); dialogManager.setDialog("contrastEncounter.txt"); eventCounter++; break; case 1: if (scaryPainting.interactionOccurred()) { dialogManager.setDialog("scaryPainting_firstLook.txt"); eventCounter++; } break; case 2: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("beautifulPainting_firstLook.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); eventCounter++; } break; case 3: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 4: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("beautifulPainting_secondLook.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); eventCounter++; } break; case 5: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 6: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("beautifulPainting_thirdLook.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); eventCounter++; } break; case 7: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 8: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("beautifulPainting_fourthLook.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); eventCounter++; } break; case 9: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 10: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("inDenial.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); eventCounter++; } break; case 11: //Debug.Log ("Dialog still running: "+dialogManager.isActive()); if (!dialogManager.isActive()) { eventCounter++; } break; case 12: if (beautifulPainting.interactionOccurred()) { //Debug.Log ("Dialog running: "+dialogManager.isActive()); dialogManager.setDialog("finalChoice.txt"); //Debug.Log ("...and running: "+dialogManager.isActive()); } if (dialogManager.getDialogOutput() == "paintingBeingRipped") { eventCounter++; } break; case 13: eventCounter++; break; case 14: //dialogManager.setDialog ("talkingToSomeone.txt"); //if(!dialogManager.isActive()){eventCounter++;} eventCounter++; break; case 15: beautifulPainting.ripPainting(); exitDoor.setIsLocked(); //exitDoor locked=false!! (unlock) roomSolved = true; eventCounter++; break; } if (roomSolved) { if (exitDoor.isLocked()) { File.Delete("dialog/room_1/ItemHolder.txt"); r2Dark = GameObject.Find("raum2D").GetComponent <SpriteRenderer>(); r2Dark.enabled = false; r1Dark = GameObject.Find("raum1D").GetComponent <SpriteRenderer>(); r1Dark.enabled = true; endAndProceed(); } } } }
// Update is called once per frame void Update() { if (isActive) { dialogManager.setRoom("room_3"); player.setRoom("room_3"); switch (eventCounter) { case 0: if (event1.getColliderStateEnter()) { player.freeze(); if (player.getFirstItem() != null) { //Debug.Log ("FirstIsntHere"); dialogManager.setDialog("someitems.txt"); firstTime = false; } else if (firstTime) { dialogManager.setDialog("noitems.txt"); } else { dialogManager.setDialog("lostitems.txt"); eventCounter++; } } if (dialogManager.getDialogOutput() == "falling") { collider.enabled = false; if (timeCounter < 2f) { tempPlanken = planken.transform.position.y + Time.deltaTime * 2f; planken.transform.position = new Vector3(planken.transform.position.x, tempPlanken, planken.transform.position.z); } if (timeCounter > .5f && (spieler.transform.position.y > 14)) { tempPlanken = spieler.transform.position.y - Time.deltaTime * 1f; spieler.transform.position = new Vector3(spieler.transform.position.x, tempPlanken, spieler.transform.position.z); tempPlanken = spieler.transform.localScale.y - 0.05f * Time.deltaTime; spieler.transform.localScale = new Vector3(tempPlanken, tempPlanken, 1f); } if (timeCounter > 1.5f && timeCounter < 3.5f) { tempPlanken = planken.transform.position.y - Time.deltaTime * 2f; planken.transform.position = new Vector3(planken.transform.position.x, tempPlanken, planken.transform.position.z); } else if (timeCounter > 3.5f) { spieler.transform.localScale = new Vector3(0.025f, 0.025f, 1f); timeCounter = 0f; player.setSpeed(1f); collider.enabled = true; //player.unfreeze (); dialogManager.setDialogOutputTo(""); } timeCounter += Time.deltaTime; } if (dialogManager.getDialogOutput() == "delete") { player.deleteIventory(); } if (dialogManager.getDialogOutput() == "endDialog") { //Debug.Log ("endDialog = true"); endDialog = true; } if (dialogManager.getDialogOutput() == "unfreeze") { player.unfreeze(); dialogManager.setDialogOutputTo(""); } if (dialogManager.isActive() == false && endDialog) { eventCounter++; } break; case 1: player.unfreeze(); eventCounter++; break; case 2: eventCounter++; break; case 3: exitDoor.setIsLocked(); //exitDoor locked=false!! (unlock) roomSolved = true; eventCounter++; break; case 4: break; } if (roomSolved) { if (exitDoor.isLocked()) { File.Delete("dialog/room_3/ItemHolder.txt"); r4Dark = GameObject.Find("raum4D").GetComponent <SpriteRenderer>(); r4Dark.enabled = false; r3Dark = GameObject.Find("raum3D").GetComponent <SpriteRenderer>(); r3Dark.enabled = true; //audio.GetComponent<AudioSource> ().Stop (); endAndProceed(); } } } }