// Use this for initialization void Start() { //Debug.Log("Event script for room A initialized!"); isActive = true; exitDoor = GameObject.FindWithTag("Exit_A").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; victim = GameObject.FindWithTag("Victim"); playerCameraObject = GameObject.FindWithTag("MainCamera"); victimCameraObject = GameObject.FindWithTag("Camera2"); playerCamera = playerCameraObject.GetComponent <Camera> (); victimCamera = victimCameraObject.GetComponent <Camera> (); victimSprite = victim.GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; //Items Collider teddy = GameObject.FindWithTag("my teddy").GetComponent <ColliderListener> (); wife = GameObject.FindWithTag("my wife").GetComponent <ColliderListener> (); armchair = GameObject.FindWithTag("my armchair").GetComponent <ColliderListener> (); basketball = GameObject.FindWithTag("my basketball").GetComponent <ColliderListener> (); audio = GameObject.Find("EventManager_Anfang"); }
void Start() { // get root objects in scene List <GameObject> rootObjects = new List <GameObject>(); Scene scene = SceneManager.GetActiveScene(); scene.GetRootGameObjects(rootObjects); // iterate root objects and do something for (int i = 0; i < rootObjects.Count; ++i) { GameObject gameObject = rootObjects[i]; AddListener(gameObject); }//Adding all game objects! Debug.developerConsoleVisible = true; player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; playerCameraObject = GameObject.FindWithTag("MainCamera"); playerCamera = playerCameraObject.GetComponent <Camera> (); AddListener(gameObject); AddListener(GameObject.Find("player")); AddListener(GameObject.Find("EventManager_Anfang")); AddListener(GameObject.Find("EventManager_R1")); AddListener(GameObject.Find("EventManager_R2")); AddListener(GameObject.Find("EventManager_R3")); AddListener(GameObject.Find("EventManager_R4")); AddListener(GameObject.Find("EventManager_R5")); AddListener(GameObject.Find("EventManager_Plateau")); }
// Use this for initialization void Start() { objekt = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P; R3EventScript = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; //nextEventScript.activate (); R3EventScript.activate(); // Test No. 1 //objekt.moveRelative(0,0); // Test No. 2 //objekt.moveRelative(1,0); // Test No. 3 //objekt.moveRelative(0,1); // Test No. 4 //objekt.moveRelative(1,1); // Test No. 5 //objekt.moveRelative(-1,0); // Test No. 6 //objekt.moveRelative(0,-1); // Test No. 7 //objekt.moveRelative(-1,-2); //Test No. 8 //objekt.moveRelative(4,-2); //Test No. 9 //objekt.moveRelative(-1,2); }
public void init(player_script character) { attached_character = character; hotbar = GameObject.Find("Hotbar"); skills = new List <attack_entity>(); update_hotbar(); }
void Start() { if (m_player == null) { m_player = GameObject.FindGameObjectWithTag("Player"); } m_ps = m_player.GetComponent<player_script>(); }
// Use this for initialization void Start() { player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; dialogAusgabe = GetComponentInChildren(typeof(Text)) as Text; display = GetComponentInChildren(typeof(Image)) as Image; display.enabled = false; //setRoom (""); //setDialog (""); loadAndPlaySoundFile("MyCave.wav", "room_A"); }
void Start() { //Debug.Log("Event script for room 2 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R2").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R2").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; }
void OnTriggerStay2D(Collider2D other) { cscript = other.gameObject.GetComponent<collider_script>(); if (cscript != null && cscript.gameObject.name == "collider_box") { pscript = cscript.transform.parent.parent.GetComponent<player_script>(); if (pscript != null) cscript.transform.collider2D.isTrigger = ((pscript.fall_through && pscript.accel.y <= 0) || pscript.accel.y > 0) ? true : false; } }
GameObject InstantiateRedPlayer() { GameObject Red_Player = Instantiate(player, new Vector3(-9f, -3.2f, 0f), Quaternion.identity, transform); Red_Script = Red_Player.GetComponent <player_script> (); Red_Script.ymax = The_ymax; Red_Script.player_Sprite = Red_sprite; Red_Script.myAxis = "Vertical"; Red_Script.splosion = Redsplosion; return(Red_Player); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 1 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R1").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R1").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; beautifulPainting = GameObject.FindObjectOfType(typeof(bildchange_script)) as bildchange_script; scaryPainting = GameObject.FindObjectOfType(typeof(bild_script)) as bild_script; }
void Start() { roomA = GameObject.FindObjectOfType(typeof(event_script_A)) as event_script_A; room1 = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1; room2 = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2; room3 = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3; room4 = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4; room5 = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5; player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; playerCameraObject = GameObject.FindWithTag("MainCamera"); playerCamera = playerCameraObject.GetComponent <Camera> (); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 5 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R5").GetComponent <darkness_script>(); entryDoor = GameObject.FindWithTag("Entry_R5").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_P)) as event_script_P; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; event1 = GameObject.FindWithTag("Event1").GetComponent <ColliderListener> (); event2 = GameObject.FindWithTag("Event2").GetComponent <ColliderListener> (); audio = GameObject.Find("EventManager_R5"); }
public GameObject init_player() { GameObject new_player = GameObject.Instantiate(player_holder); features.spawn_feature(new_player); cur_player = new_player; p_script = cur_player.GetComponent <player_script>(); GameObject new_torch = GameObject.Instantiate(torch_prefab); new_torch.transform.SetParent(new_player.transform); new_torch.transform.localPosition = new Vector3(.5f, .5f, -2f); return(new_player); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 3 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R3").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R3").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; event1 = GameObject.FindWithTag("Bridge_Start").GetComponent <ColliderListener> (); planken = GameObject.FindWithTag("Panken"); spieler = GameObject.FindWithTag("Player"); collider = GameObject.FindGameObjectWithTag("Bridge").GetComponent <Collider2D>(); //audio = GameObject.Find ("EventManager_Anfang"); }
// Use this for initialization void Start() { //Debug.Log("Event script for room 4 initialized!"); exitDoor = GameObject.FindWithTag("Exit_R4").GetComponent <door_script>(); entryDoor = GameObject.FindWithTag("Entry_R4").GetComponent <door_script>(); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; mud = GameObject.FindObjectOfType(typeof(mud_script)) as mud_script; mudSwitch = GameObject.FindObjectOfType(typeof(switch_script)) as switch_script; colliderE = GameObject.Find("Collider [R4] Lightning").GetComponent <PolygonCollider2D> (); defaultPlayerSpeed = player.getSpeed(); mud.drain(); audio = GameObject.Find("EventManager_R4"); }
// Use this for initialization void Start() { //Debug.Log("Event script for room P initialized!"); player = GameObject.FindObjectOfType(typeof(player_script)) as player_script; npc = GameObject.FindObjectOfType(typeof(npc_script)) as npc_script; npc_object = GameObject.FindWithTag("NPC"); NPC2 = GameObject.FindWithTag("NPC2").GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; walking = npc_object.GetComponentInChildren(typeof(Animator)) as Animator; idle = npc_object.GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; dialogManager = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script; event1 = GameObject.FindWithTag("Entry_P").GetComponent <ColliderListener> (); playerCameraObject = GameObject.FindWithTag("MainCamera"); npcCameraObject = GameObject.FindWithTag("Camera3"); playerCamera = playerCameraObject.GetComponent <Camera> (); npcCamera = npcCameraObject.GetComponent <Camera> (); npcSprite = npc_object.GetComponentInChildren(typeof(SpriteRenderer)) as SpriteRenderer; npcAnimation = npc_object.GetComponentInChildren(typeof(Animator)) as Animator; }
// Start is called before the first frame update void Start() { ball_rb = GetComponent <Rigidbody2D>(); PlayerRacket = GameObject.Find("PlayerRacket"); UI_ref = GameObject.Find("UI"); Score_label = UI_ref.transform.GetChild(0).GetComponent <Text>(); Lose_Panel = UI_ref.transform.GetChild(1).gameObject; Player_script_ref = PlayerRacket.GetComponent <player_script>(); start_speed = speed; //Load the best score from PlayerPrefs if (!PlayerPrefs.HasKey("BestScore")) { PlayerPrefs.SetInt("BestScore", 0); } best_score = PlayerPrefs.GetInt("BestScore"); //Ball start velocity StartCoroutine(LaunchBallCoroutine()); }
public void OnPointerEnter(PointerEventData data) { GetComponent <Image>().sprite = on_hover; player_script player = attached_player.GetComponent <player_script>(); //char_select.set_attack_one(player.skills[0]); //char_select.set_attack_two(player.skills[1]); /* * if(player.always_on.Count != 0) * { * char_select.set_passive(player.always_on[0]); * } * if (player.on_attack_perm.Count != 0) * { * char_select.set_passive(player.on_attack_perm[0]); * } * if (player.on_attack_temp.Count != 0) * { * char_select.set_passive(player.on_attack_temp[0]); * } */ }
void Start() { spieler = GameObject.FindObjectOfType(typeof(player_script)) as player_script; box = GetComponentInChildren(typeof(BoxCollider2D)) as BoxCollider2D; boxListener = GetComponentInChildren <ColliderListener> (); realPlayer = GameObject.FindGameObjectWithTag("Player"); //-------- BOX POINT CALCULATION ----------------------------- Transform bcTransform = box.transform; Vector2 size = new Vector2(box.size.x * bcTransform.localScale.x * 0.5f, box.size.y * bcTransform.localScale.y * 0.5f); colliderPointL = new Vector2(-size.x, -size.y); colliderPointR = new Vector2(size.x, -size.y); colliderPointL = RotatePointAroundPivot(colliderPointL, Vector3.zero, bcTransform.eulerAngles); colliderPointR = RotatePointAroundPivot(colliderPointR, Vector3.zero, bcTransform.eulerAngles); colliderPointL [0] += box.transform.position.x; colliderPointL [1] += box.transform.position.y; colliderPointR [0] += box.transform.position.x; colliderPointR [1] += box.transform.position.y; //Debug.Log ("Corner1X: " + colliderPointL [0] + " Corner1Y: " + colliderPointL [1] + " || Corner2X: " + colliderPointR [0] + " Corner2Y: " + colliderPointR [1]); }
void Start() { spieler = GameObject.FindObjectOfType(typeof(player_script)) as player_script; }
void Start() { // Haal de "player_script" uit het parent object op player = gameObject.GetComponentInParent <player_script>(); }
void Start() { plyrscrpt = this; boxcol = GetComponent <BoxCollider>(); }
void Update() { cscript = null; pscript = null; }
void Start() { cscript = null; pscript = null; }