private void Start() { player = GameObject.FindWithTag("player").GetComponent <player_move>(); Time.timeScale = 1; //level = GameObject.Find("LevelController").GetComponent<LevelController>().GetChosenLevel(); //levelData = LevelData.GetData(level); }
void start() { pacman = GameObject.Find("pacman").GetComponent <player_move>(); ghost1 = GameObject.Find("Blinky").GetComponent <Blink_move>(); ghost2 = GameObject.Find("Pinky").GetComponent <Blink_move>(); ghost3 = GameObject.Find("Inky").GetComponent <Blink_move>(); ghost4 = GameObject.Find("Clyde").GetComponent <Blink_move>(); }
// Use this for initialization void Start() { direction = GetComponent <player_move>(); SE = GameObject.Find("soundContolloer").GetComponent <soundContolloer>(); time = 10.0f; st = GameObject.Find("statusContolloer").GetComponent <stautascontolloer>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <player_move> (); last_block.is_created = false; block = gameObject.GetComponent <block_creator> (); lev_ctrl = new level_control(); lev_ctrl.Initialize(); }
public PlayerData(player_move player, Health hp, Score point) { position = new float[2]; position[0] = player.transform.position.x; position[1] = player.transform.position.y; health = hp.health; score = point.savedata; }
// Update is called once per frame private void Awake() { playerMove = player.GetComponent <player_move>(); playerRd = player.GetComponent <Rigidbody>(); two.SetActive(false); handle_text.enabled = false; handle_out.enabled = false; }
public static void SavePlayer(player_move player, Health hp, Score point) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/player.data"; FileStream stream = new FileStream(path, FileMode.Create); PlayerData data = new PlayerData(player, hp, point); formatter.Serialize(stream, data); stream.Close(); }
// Update is called once per frame void Update() { temp = GameObject.Find("Player Sprite"); player = temp.GetComponent <player_move>(); if (player.alive) { timer -= Time.deltaTime; if (timer <= 0) { Destroy(gameObject); } } }
void Start() { gamePlayer = FindObjectOfType <player_move>(); coinText.text = "Coins: " + coins; if (PlayerPrefs.HasKey("Highscore")) { Highscore = PlayerPrefs.GetInt("Highscore"); // skupaj = Highscore + coins; } HighscoreText.text = "Highscore: " + Highscore; // HighscoreText.text = "Highscore: " + skupaj; }
IEnumerator ShowText() { for (i = 0; i <= fullText.Length; i++) { //Debug.Log(i); currentText = fullText.Substring(0, i); this.GetComponent <Text>().text = currentText; yield return(new WaitForSeconds(delay)); } player = GameObject.FindGameObjectWithTag("Player"); player_move Playerscript = player.GetComponent <player_move>(); Playerscript.waitfortext = false; Playerscript.waitforcommand = true; yield break; }
// Update is called once per frame void Update() { if (needtoresetposition == true) { transform.position = startingposition; needtoresetposition = false; } if (sneekisaggro == true) { Debug.Log("you passed the sneek"); checkforplayervision(); } if (sneekseesplayer == true) { //check if player is facing sneek and adjust speed accordingly player = GameObject.FindGameObjectWithTag("Player"); player_move playerscript = player.GetComponent <player_move>(); if (playerscript.facingright == true && player.transform.position.x < transform.position.x) { movespeed = sneekslowspeed; } if (playerscript.facingright == false && player.transform.position.x > transform.position.x) { movespeed = sneekslowspeed; } if (playerscript.facingright == true && player.transform.position.x > transform.position.x) { movespeed = sneekmovespeed; } if (playerscript.facingright == false && player.transform.position.x < transform.position.x) { movespeed = sneekmovespeed; } //move sneek gameObject.GetComponent <Rigidbody2D>().velocity = movedirection.normalized * movespeed; } if (sneekseesplayer == false) { gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); } }
// Start is called before the first frame update void Start() { gmasu = gameObject.transform.position.z; pm = player.GetComponent <player_move>(); }
void SyncPushMoveToServer(bool bStop) { ECGameSession gs = ECGameSession.Instance(); GP_MOVE_FLAG eMoveFlags = GP_MOVE_FLAG.GP_MOVE_NONE; if (bStop) { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_STOP; } else { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_WALK; } Vector3 dir = m_Trans.position - m_vLastNotifyPos; if (dir == Vector3.zero) dir = m_Trans.forward; dir.y = 0; dir = Vector3.Normalize(dir); ushort nMoveDir = ECUtility.CompressDirH2(dir.x, dir.z); ushort nFaceDir = nMoveDir; ushort nFlags = (ushort)eMoveFlags; ushort nDeltaTime = (ushort)(Mathf.Ceil(1000.0f * ECHostComponentInfo.m_fSyncPushMoveTimer)); //if (nDeltaTime == 0) return; if (!m_bIsSkillMove) { player_move cmd = new player_move(); cmd.pos = m_Trans.position; if (!AutoMove.exp_GetPixel(cmd.pos.x, cmd.pos.z)) { Debug.LogWarning(string.Format("发送 x = {0}, z = {1}",cmd.pos.x, cmd.pos.z)); } cmd.flags = nFlags; cmd.timestamp = ECGame.Instance.TimeMgr.GetSeverTimeStampDelta(); cmd.move_dir = nMoveDir; cmd.face_dir = nFaceDir; cmd.use_time = nDeltaTime; cmd.speed = (ushort)ECUtility.FLOATTOFIX8(m_fSpeed); cmd.move_stamp = ECTimeManager.MoveStampSn; gs.SendGameData(cmd); } else { player_skill_move cmd = new player_skill_move(); cmd.pos = m_Trans.position; cmd.timestamp = ECGame.Instance.TimeMgr.GetSeverTimeStampDelta(); cmd.flags = nFlags; cmd.move_dir = nMoveDir; cmd.use_time = nDeltaTime; cmd.speed = (ushort)ECUtility.FLOATTOFIX8(m_fSpeed); cmd.move_stamp = ECTimeManager.MoveStampSn; cmd.face_dir = 0; gs.SendGameData(cmd); } if (!bStop) { ECHostComponentInfo.m_fSyncPushMoveTimer -= nDeltaTime * 0.001f; } else { ECHostComponentInfo.m_fSyncPushMoveTimer = 0; // stop_run cmdStopRun = new stop_run(); // cmdStopRun.type = 1; // // gs.SendGameData(cmdStopRun); } }
void SyncPushMoveToServer(bool bStop) { ECGameSession gs = ECGameSession.Instance(); GP_MOVE_FLAG eMoveFlags = GP_MOVE_FLAG.GP_MOVE_NONE; if (bStop) { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_STOP; } else { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_WALK; } var dir = m_Trans.forward; ushort nMoveDir = ECUtility.CompressDirH2(dir.x, dir.z); ushort nFaceDir = nMoveDir; ushort nFlags = (ushort)eMoveFlags; ushort nDeltaTime = (ushort)(Mathf.Ceil(1000.0f * ECHostComponentInfo.m_fSyncPushMoveTimer)); player_move cmd = new player_move(); cmd.pos = m_Trans.position; cmd.flags = nFlags; cmd.timestamp = ECGame.Instance.TimeMgr.GetSeverTimeStampDelta(); cmd.move_dir = nMoveDir; cmd.face_dir = nFaceDir; cmd.use_time = nDeltaTime; cmd.speed = (ushort)ECUtility.FLOATTOFIX8(m_fSpeed); cmd.move_stamp = ECTimeManager.MoveStampSn; gs.SendGameData(cmd); if (!bStop) { ECHostComponentInfo.m_fSyncPushMoveTimer -= nDeltaTime * 0.001f; } else { ECHostComponentInfo.m_fSyncPushMoveTimer = 0; // stop_run cmdStopRun = new stop_run(); // cmdStopRun.type = 1; // // gs.SendGameData(cmdStopRun); } }
// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("player").GetComponent <player_move>(); ground = GameObject.FindWithTag("Ground"); }
// Start is called before the first frame update void Start() { playerScript = player.GetComponent <player_move>(); }
void Start() { player = FindObjectOfType <player_move>(); }
void SyncPushMoveToServer(bool bStop) { //Debug.LogWarning("ECHPMoveBehavior SyncPushMoveToServer" + bStop); ECGameSession gs = ECGameSession.Instance(); GP_MOVE_FLAG eMoveFlags = GP_MOVE_FLAG.GP_MOVE_NONE; if (bStop) { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_STOP; } else { eMoveFlags |= GP_MOVE_FLAG.GP_MOVE_WALK; } ushort nMoveDir = ECUtility.CompressDirH2(m_vDir.x, m_vDir.z); ushort nFaceDir = nMoveDir; ushort nFlags = (ushort)eMoveFlags; ushort nDeltaTime = (ushort)(Mathf.Ceil(1000.0f * ECHostComponentInfo.m_fSyncPushMoveTimer)); //if (nDeltaTime == 0) return; //if (nDeltaTime == 0) //{ // Debug.Log("out + " + m_Trans.position + nDeltaTime); //} if (!m_bIsSkillMove) { player_move cmd = new player_move(); cmd.pos = m_Trans.position; cmd.flags = nFlags; cmd.timestamp = ECGame.Instance.TimeMgr.GetSeverTimeStampDelta(); cmd.move_dir = nMoveDir; cmd.face_dir = nFaceDir; cmd.use_time = nDeltaTime; cmd.speed = (ushort)ECUtility.FLOATTOFIX8(m_fSpeed); cmd.move_stamp = ECTimeManager.MoveStampSn; gs.SendGameData(cmd); } else { player_skill_move cmd = new player_skill_move(); cmd.pos = m_Trans.position; cmd.timestamp = ECGame.Instance.TimeMgr.GetSeverTimeStampDelta(); cmd.flags = nFlags; cmd.move_dir = nMoveDir; cmd.use_time = nDeltaTime; cmd.speed = (ushort)ECUtility.FLOATTOFIX8(m_fSpeed); cmd.move_stamp = ECTimeManager.MoveStampSn; cmd.face_dir = 0; gs.SendGameData(cmd); } if (!bStop) { ECHostComponentInfo.m_fSyncPushMoveTimer -= nDeltaTime * 0.001f; } else { ECHostComponentInfo.m_fSyncPushMoveTimer = 0; // stop_run cmdStopRun = new stop_run(); // cmdStopRun.type = 1; // // gs.SendGameData(cmdStopRun); } }
// Use this for initialization void Start() { player = GetComponentInParent <player_move> (); }
// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("player").GetComponent <player_move>(); main = GameObject.FindWithTag("MainCamera").GetComponent <MainController>(); }
// Start is called before the first frame update void Start() { player = GameObject.Find("player"); pm = player.GetComponent <player_move>(); }
// Start is called before the first frame update void Start() { pos = gameObject.transform.position; player = GameObject.Find("player"); pm = player.GetComponent <player_move>(); }