Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        startTime      = Time.time;
        meshController = GameObject.Find("Mesh Generator").GetComponent <newClickMesh>();
        physics        = GameObject.Find("Main Camera").GetComponent <playerPhysics>();
        uiScale        = GameObject.Find("Canvas").GetComponent <UIScaler>();
        cam            = GameObject.Find("Main Camera");
        player         = GameObject.FindGameObjectWithTag("Player");

        soundsOn = PlayerPrefs.GetInt("sound", 1) == 1;
        if (!soundsOn)
        {
            GameObject.Find("CAR NOISE").SetActive(false);
        }
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     cam     = GameObject.Find("Main Camera");
     physics = cam.GetComponent <playerPhysics>();
     control = cam.GetComponent <playerControl>();
 }