// Start is called before the first frame update void Start() { startTime = Time.time; meshController = GameObject.Find("Mesh Generator").GetComponent <newClickMesh>(); physics = GameObject.Find("Main Camera").GetComponent <playerPhysics>(); uiScale = GameObject.Find("Canvas").GetComponent <UIScaler>(); cam = GameObject.Find("Main Camera"); player = GameObject.FindGameObjectWithTag("Player"); soundsOn = PlayerPrefs.GetInt("sound", 1) == 1; if (!soundsOn) { GameObject.Find("CAR NOISE").SetActive(false); } }
// Start is called before the first frame update void Start() { cam = GameObject.Find("Main Camera"); physics = cam.GetComponent <playerPhysics>(); control = cam.GetComponent <playerControl>(); }