public void HungerTime() { varHunger -= 1 * Time.deltaTime; if (varHunger <= 30) { varHungerStats = playerHungerStats.starving; } else if (varHunger <= 60) { varHungerStats = playerHungerStats.Neutral; } else { varHungerStats = playerHungerStats.Full; } }
public void HungerTime() { varHunger -= 1 * Time.deltaTime; if (varHunger <= 0) { Destroy(gameObject); panelGameOver.SetActive(true); } else if (varHunger <= 30) { varHungerStats = playerHungerStats.Starving; } else if (varHunger <= 60) { varHungerStats = playerHungerStats.Neutral; } else { varHungerStats = playerHungerStats.Full; } }