Beispiel #1
0
 public void HungerTime()
 {
     varHunger -= 1 * Time.deltaTime;
     if (varHunger <= 30)
     {
         varHungerStats = playerHungerStats.starving;
     }
     else if (varHunger <= 60)
     {
         varHungerStats = playerHungerStats.Neutral;
     }
     else
     {
         varHungerStats = playerHungerStats.Full;
     }
 }
    public void HungerTime()
    {
        varHunger -= 1 * Time.deltaTime;

        if (varHunger <= 0)
        {
            Destroy(gameObject);
            panelGameOver.SetActive(true);
        }
        else if (varHunger <= 30)
        {
            varHungerStats = playerHungerStats.Starving;
        }
        else if (varHunger <= 60)
        {
            varHungerStats = playerHungerStats.Neutral;
        }
        else
        {
            varHungerStats = playerHungerStats.Full;
        }
    }