Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     playerController = GameObject.Find("Player").GetComponent <playerControllerV2>();
 }
Пример #2
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    [SerializeField] private int _guidedShotThreshold  = 1000;  // How long until the player unlocks the guided shot



    void Start()
    {
        player      = GetComponentInParent <playerControllerV2>();
        gameManager = FindObjectOfType <GameManager>().GetComponent <GameManager>();
    }