// Start is called before the first frame update void Start() { playerController = GameObject.Find("Player").GetComponent <playerControllerV2>(); }
[SerializeField] private int _guidedShotThreshold = 1000; // How long until the player unlocks the guided shot void Start() { player = GetComponentInParent <playerControllerV2>(); gameManager = FindObjectOfType <GameManager>().GetComponent <GameManager>(); }