Пример #1
0
 public void getActors(physx.PxRigidActorPtr *actor0, physx.PxRigidActorPtr *actor1)
 {
     physx.PxConstraintPtr  pvk_in_this   = this;
     physx.PxRigidActorPtr *pvk_in_actor0 = actor0;
     physx.PxRigidActorPtr *pvk_in_actor1 = actor1;
     void_const_PxConstraintPtr_getActorsPtr_PxRigidActorPtr_PxRigidActorPtr_(pvk_in_this, pvk_in_actor0, pvk_in_actor1);
 }
Пример #2
0
 internal static extern void void_const_PxConstraintPtr_getActorsPtr_PxRigidActorPtr_PxRigidActorPtr_(physx.PxConstraintPtr pvk_this, physx.PxRigidActorPtr *pvk_actor0, physx.PxRigidActorPtr *pvk_actor1);