public void getActors(physx.PxRigidActorPtr *actor0, physx.PxRigidActorPtr *actor1) { physx.PxConstraintPtr pvk_in_this = this; physx.PxRigidActorPtr *pvk_in_actor0 = actor0; physx.PxRigidActorPtr *pvk_in_actor1 = actor1; void_const_PxConstraintPtr_getActorsPtr_PxRigidActorPtr_PxRigidActorPtr_(pvk_in_this, pvk_in_actor0, pvk_in_actor1); }
internal static extern void void_const_PxConstraintPtr_getActorsPtr_PxRigidActorPtr_PxRigidActorPtr_(physx.PxConstraintPtr pvk_this, physx.PxRigidActorPtr *pvk_actor0, physx.PxRigidActorPtr *pvk_actor1);