public void ShowAllVertexColors()
    {
        pb_Object pb = Selection.activeTransform.GetComponent <pb_Object>();

        if (pb == null)
        {
            return;
        }

        Color32[] vColors = pb.msh.colors32;

        for (int i = 0; i < vColors.Length; i++)
        {
            vColors[i] = EditorGUILayout.ColorField(vColors[i]);
        }

        pb.SetColors32(vColors);
    }