public void ShowAllVertexColors() { pb_Object pb = Selection.activeTransform.GetComponent <pb_Object>(); if (pb == null) { return; } Color32[] vColors = pb.msh.colors32; for (int i = 0; i < vColors.Length; i++) { vColors[i] = EditorGUILayout.ColorField(vColors[i]); } pb.SetColors32(vColors); }