Наследование: MonoBehaviour
Пример #1
0
    void Init()
    {
        //Setup Next Level Delegate
        initNextLevel += IncrementCurrentLevel;
        initNextLevel += ResetNumberOfMovesAvailable;

        ManagerForDebugs.instance.GameStarted();
    }
Пример #2
0
	void Init()
	{
		//Setup Next Level Delegate
		initNextLevel += IncrementCurrentLevel;
		initNextLevel += ResetNumberOfMovesAvailable;

        ManagerForDebugs.instance.GameStarted();        
	}
Пример #3
0
 private void Start()
 {
     sprite = GetComponent <SpriteRenderer>();
     level  = GameObject.Find("Level");
     script = level.GetComponent <nextLevel>();
     startX = GetComponent <Rigidbody2D>().position.x;
     startY = GetComponent <Rigidbody2D>().position.y;
 }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     if (instance == null)
     {
         instance = null;
     }
     currentLevelText.text = PlayerPrefs.GetInt("levelNumber", 1).ToString();
     check = PlayerPrefs.GetInt("levelNumber", 1);
     //Debug.Log("current level : "+ currentLevelText.text);
 }
Пример #5
0
 private void Start()
 {
     sprite = GetComponent <SpriteRenderer>();
     level  = GameObject.Find("Level");
     script = level.GetComponent <nextLevel>();
 }