void Init() { //Setup Next Level Delegate initNextLevel += IncrementCurrentLevel; initNextLevel += ResetNumberOfMovesAvailable; ManagerForDebugs.instance.GameStarted(); }
private void Start() { sprite = GetComponent <SpriteRenderer>(); level = GameObject.Find("Level"); script = level.GetComponent <nextLevel>(); startX = GetComponent <Rigidbody2D>().position.x; startY = GetComponent <Rigidbody2D>().position.y; }
// Start is called before the first frame update void Start() { if (instance == null) { instance = null; } currentLevelText.text = PlayerPrefs.GetInt("levelNumber", 1).ToString(); check = PlayerPrefs.GetInt("levelNumber", 1); //Debug.Log("current level : "+ currentLevelText.text); }
private void Start() { sprite = GetComponent <SpriteRenderer>(); level = GameObject.Find("Level"); script = level.GetComponent <nextLevel>(); }