public override void HandleHandshake(net.minecraft.src.Packet2Handshake packet2handshake ) { if (mcServer.onlineMode) { serverId = rand.NextLong().ToString("X"); netManager.AddToSendQueue(new net.minecraft.src.Packet2Handshake(serverId)); } else { netManager.AddToSendQueue(new net.minecraft.src.Packet2Handshake("-")); } }
public virtual void HandleHandshake(net.minecraft.src.Packet2Handshake packet2handshake ) { RegisterPacket(packet2handshake); }