public override void HandleHandshake(net.minecraft.src.Packet2Handshake packet2handshake
                                      )
 {
     if (mcServer.onlineMode)
     {
         serverId = rand.NextLong().ToString("X");
         netManager.AddToSendQueue(new net.minecraft.src.Packet2Handshake(serverId));
     }
     else
     {
         netManager.AddToSendQueue(new net.minecraft.src.Packet2Handshake("-"));
     }
 }
Example #2
0
 public virtual void HandleHandshake(net.minecraft.src.Packet2Handshake packet2handshake
                                     )
 {
     RegisterPacket(packet2handshake);
 }