void Awake() { muzzle = GetComponent <muzzle_generic>(); }
void Awake() { muzzle = GetComponent <muzzle_generic>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; myTransform = transform; }
void Awake() { muzzle = GetComponent <muzzle_generic>(); myTransform = transform; }
void Awake() { muzzle = GetComponent<muzzle_generic>(); }
void Awake() { muzzle = GetComponent<muzzle_generic>(); playerTransform = GameObject.FindGameObjectWithTag("Player").transform; myTransform = transform; }
void Awake() { muzzle = GetComponent<muzzle_generic>(); myTransform = transform; }