void Start() { mp = GetComponent <movingPlayer>(); //update_obstruction_bools(ref front_obstruction, ref back_obstruction, ref left_obstruction, ref right_obstruction); mp.move = false; mp.moving_direction = new Vector3(0, 0, 0); layerMask = 1 << 8; layerMask = layerMask + 1 << 9; layerMask = ~layerMask; }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <movingPlayer>(); lastPlayerPosition = thePlayer.transform.position; }