Ejemplo n.º 1
0
 void Start()
 {
     mp = GetComponent <movingPlayer>();
     //update_obstruction_bools(ref front_obstruction, ref back_obstruction, ref left_obstruction, ref right_obstruction);
     mp.move             = false;
     mp.moving_direction = new Vector3(0, 0, 0);
     layerMask           = 1 << 8;
     layerMask           = layerMask + 1 << 9;
     layerMask           = ~layerMask;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     thePlayer          = FindObjectOfType <movingPlayer>();
     lastPlayerPosition = thePlayer.transform.position;
 }